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  #21  
Old January 10th, 2001, 05:44 AM

Sinapus Sinapus is offline
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Default Re: Mine Follies

Maintaining a minefield doesn't take much micromanaging. Build a minelayer, pick one planet to manufacture the mines and use the repeat command to have the minelayer pick up and launch mines at the warp point you want to mine. As the minefield gets swept/used up by blown up ships build some more mines on the planet.

I was wondering one thing: is it possible to sweep mines while you are at peace with someone? (Might be grounds for declaring war, but still...)

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  #22  
Old January 10th, 2001, 08:07 AM

Tomgs Tomgs is offline
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Default Re: Mine Follies

If you have a non agression or higher treaty with someone their mines are not affected by you nor you by them. They will be as open space to you because they are invisible and they will not detonate when you pass through. If there is another race around that has no treaty with them you may notice the dissapearing ships around the wormholes though.

[This message has been edited by Tomgs (edited 10 January 2001).]
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  #23  
Old January 10th, 2001, 04:58 PM

MoonDragn MoonDragn is offline
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Default Re: Mine Follies

If I don't use boarding its still not too hard. The computer just doesn't know how to build ships.. In the early game a good ship with Phased weapons will destroy their ships easy. In the late game some imaginative ship design will always beat them in tactical
In any game I always expand too fast so by mid game I got half the galaxy conquered
Its easy to conquer in a way that there are only a few points of entry into your empire...
The only vulnerable spot I see is still intelligence, when you got all the AIs sending intelligence attacks at you, its not very defendable at all, you just can't make enough projects to defend against all of them.
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  #24  
Old January 10th, 2001, 07:45 PM

rdouglass rdouglass is offline
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Default Re: Mine Follies

To Seawolf:

Another reason you may not be able to directly give the command "Sweep Mines" for your sweeper is if there is another "marked" minefield in the path that your ship travels to the minefield you want to sweep. Any ship (It seems) will not go thru a marked minefield. The only way that I know of to "unmark" the minefield is to send a ship there.

For instance, if a marked minefield is on a warp point, you may have to tell it (the ship) to go to the other side of the warp point, then "warp", THEN proceed onto the sector you want to sweep.

This was also in SE3, and can be a pain if you don't have "ship trails" turned on. It happened to me once: Had a good fleet just finished capturing a nice AI system. I sent a scout ship to the other side of a warp point and found a minefield and another nice AI system. The minefield damaged my scout and it couldn't move. I then gave the command to my fleet to attack one of the better planets in the new system. Unfortunately there was another path to that system thru 3 other systems! It (the fleet) took the long way around 'cause the minefield where the scout ship was was still marked. I did not realize the fleet took that route untill 3-4 turns later. Meanwhile, the AI went and toasted my scout, went thru that WP, and I lost quite a bit of "slave population" 'cause the AI just glassed the planets I had taken only a few turns ago.
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  #25  
Old January 10th, 2001, 08:22 PM

HAL HAL is offline
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Default Re: Mine Follies

Mostly messed around with my machine race Last night, but did put in a few turns on my Halogen game. It is looking very grim.

The AI swept part of my minefield and then punched through a 10 BB, 15 CR, and 5 CL fleet. My pitiful 5 CR and 1 CL minesweeper fled before them. I kept hearing that line from Return of the Jedi, "We can't repel firepower of that magnitude!" I am now down to six systems. I remain hopeful though. The system I just lost was a speed bump system. I have been building up behind it, and may yet be able to turn the tables.

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  #26  
Old January 10th, 2001, 09:28 PM
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Default Re: Mine Follies

Hey HAL, do you realize that ANY planet can make mines and deploy them as planetary defense -- you don't need minelayers? That should slow the AI down. Make them pay dearly for every planet.
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  #27  
Old January 10th, 2001, 09:30 PM

HAL HAL is offline
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Default Re: Mine Follies

Yes, I picked that up from some of the other Messages on the board. However, my oponent is now six times large than me and a flood of ships keep coming at me.

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  #28  
Old January 10th, 2001, 10:36 PM
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Default Re: Mine Follies

HAL, Put them on emergency production. You can almost always get 10 mines/turn that way. And scatter some satellites or fighters among the mines to take out minesweepers. How many ships does the AI have anyway?!?!?!? If that doesn't work, then you're doomed.
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  #29  
Old January 11th, 2001, 08:31 PM

HAL HAL is offline
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Default Re: Mine Follies

I don't know how many ships the computer has at the moment(I'll check tonight), but the production difference was 6 times greater. I don't feel doomed yet. I'll be playing a couple of more turns tonight, so expect an update.

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  #30  
Old January 13th, 2001, 05:06 PM

HAL HAL is offline
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Default Re: Mine Follies

Ok, I got tied up working on a Totaler Krieg turn the other night, but I did manage to get in a few turns this morning.

I know that the AI isn't supposed to group minesweepers, but my minefields are consistently being swept by two or three minesweeping dreadnoughts. This latest turn he blew by 128 mines. I must be using mines differently than others. I still hate them as a general rule.

I have managed to reduce the differences between me and my enemy. He now has 4X the resource production, 2X the research and 3X the intelligence. He just wiped out a large part of my defense fleet leaving me with 25 ships to his 125+ ships.

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