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Old August 30th, 2021, 12:24 PM
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Mobhack Mobhack is offline
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Default Re: YT channel with penetration simulations

HESH does not need to penetrate - it works on the Newtons Cradle effect, like those executive toys with 5 balls on a cradle you used to see in gift shops. It "pings" a big scab of steel off the inside of the armour plate that it hits, any penetration is a bonus and only applies to thinner plate.

Its really only useful on homogenous steel armour, or bricks and concrete (which it reduces to individual grains that being why it was used in the original "wallbuster" RCL gun experments of WW2) and is highly susceptible to any gaps of any kind or the armour having layers of non-similar materials (such as rubber or sand or angled plates etc) within it. Spall liners like you see commonly on modern armour will also mitigate the scabbing effect as well.

So in game, any HEAT armour counts as triple the value to HESH after the steel is subtracted
Armour v HESH = HEAT + ((HEAT-Steel)*3)

HESH is better than HEAT when being used as an HE round, but is still reduced compared to plain HE as HESh is a thin-walled case that produces blast but little fragmentation effect.

(I can give that detail out since HESH is our code, not SSI's)

Why the UK was so wedded to it for so long is a mystery. HESH/HEP really only excels in an engineer demolition gun type application now that tanks have had layered armour since the 60s and the T64s appeared.
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Old August 30th, 2021, 02:48 PM
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Fallout Re: YT channel with penetration simulations

I STRONGLY agree with Marks assessment and would add that for a tank like the T-72 which has been in action for decades you would have to further make changes for all the "generational" versions for those tanks over the decades as i.e. in a RESET version such as the T-72B3/B4 any previous code changes would have to be "thrown out the window".

Also it's important to note, that we're not likely to find any current videos (Or other.) data that would cover any penetration levels, deflection or other data for current and likely at least 2 or more previous generations of armor (As previous generations is how you go from "here to there".). Why?

Reverse Engineering.

And finally the data just doesn't exist for every tank out there. We still don't know a thing about Japans TYPE-10 and good luck trying to find anything reliable on that!

Another case for KISS in my opinion. We know more about ammo on the web than armor overall. But with both we can at best, only "read between the lines" of what we can find on the web.

And DOD, MOD or WHoOD whatever, aren't going to tell us either anytime soon.

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Pat
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Old September 1st, 2021, 01:30 AM
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Default Re: YT channel with penetration simulations

The truth is especially nowadays you have no real idea what the armour is. They can be fitted with all sorts of different armour packages when fielded or makeshift addons like rubber sheeting. Same goes for WWII you hit a jerry can or something attached outside. Poor armour subject to starring & shattering.

Plus if you go to that detail you would need to rework every gun. Penetration will fall off at different rates due to muzzle velocity, covered partly I assume by max range.
HEAT should be less accurate at range vs moving targets due to flight times etc.

Its good enough its not a simulation but it does a good job of conveying the right feel.
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