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Old September 20th, 2021, 02:45 PM
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Aeraaa Aeraaa is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by zovs66 View Post
When I was in the service (1987-1981) as an M1A1 tank driver in basic that is how they taught us to avoid ATGM attacks, have the gunner shoot the coax and the loader shoot the loader 240 mg at the smoke where the ATGM was fired from and for the driver to engage in zig zig movements. That was the theory and practice in the late 80s. Not sure how effective it would have been in reality. Fortunately for myself when we fought the Iraqis in 91 I never saw any ATGM attacks from them, it was all tank on tank action very much like World War Two and we had the sense of how the Germans tankers may have felt in the early part of the war. We did feel invincible in a way, at least after our first combats, it it was due to combined arms, we were glad for our artillery and air/help support and all our training. We trained for a large war which thankfully never happened but combat nowadays is much much different, I don’t think (hopefully) we will ever see combat on the scale of WW2 or WW1, but the smaller sized conflicts will be just as deadly and intense and let’s pray that no idiot ever fires a nuke in anger.

Just my thoughts and opinions.

I forgot where I read it, but an online report of an armor officer that fought in ODS said that there was an incident where two BRDMs with ATGMs fired at their tanks. They were quickly spotted and knocked out before the missiles came anywhere close to their tanks (and obviously hit the dirt w/o any guidance).
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Old October 6th, 2021, 04:43 PM
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MarkSheppard MarkSheppard is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

My biggest suggestion is to improve the map-maker.

Currently, with the enhanced CD edition, you can set the random map-maker to keep the elevation map and instead place random scenery over the blank elevation map.

This is intended to improve VENHOLA map imports.

It works pretty good for inland maps, but what about river/island/beach maps?

Perhaps this function could be improved to also respect water hexes that have been placed on the map as well; not overwriting them?

It would make river/island/beach map creation easier.
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