Re: Counter intelligence projects?
IIRC, you must be feeding some points into counter-intel for it to be effective. That is to say, you can have 2 3/4 full counter-intel 3 at the end not receiving points and 1 counter-intel 3 after an intel project that is recieving points and the accumulated counter-intel points will protect you. I froget the exact numbers, and i'm too lazy to look right now, but lets say you have 90,000 intel points, your first project is 100,000 points, your second project is counter-intel. Turn 1, 90,000 goes to first project and none to counter. Second turn, 10,000 goes to project to complete and 80,000 goes to counter. If you get hit on turn with no points going to counter, it will get through. If you get hit on turn with points going to counter, enemy project is defeated.
Hope this makes sense.
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