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July 19th, 2022, 11:24 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: A new player wants to share some of his thoughts
Hello. Infantry are hard to hammer with machine guns when they move slowly. Machine guns must fire from a distance greater than 10 or 12 hexes, depending on the range of enemy weapons.
Artillery is effective when guided by a spotter.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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July 19th, 2022, 02:28 PM
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Private
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Join Date: Jul 2022
Location: Finland
Posts: 31
Thanks: 21
Thanked 5 Times in 1 Post
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Re: A new player wants to share some of his thoughts
Quote:
Originally Posted by Roman
Hello. Infantry are hard to hammer with machine guns when they move slowly. Machine guns must fire from a distance greater than 10 or 12 hexes, depending on the range of enemy weapons.
Artillery is effective when guided by a spotter.
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Most of my experienced Merkava IV tanks spent all their machine gun ammo and explosive rounds firing direct fire upon infantry and that had very little effect. Imagine shooting all the ammo that a modern quality tank has at common grunts in packed formations, in the desert, and seeing that it was pretty useless.
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July 19th, 2022, 03:47 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: A new player wants to share some of his thoughts
Quote:
Originally Posted by Jorma
Quote:
Originally Posted by Roman
Hello. Infantry are hard to hammer with machine guns when they move slowly. Machine guns must fire from a distance greater than 10 or 12 hexes, depending on the range of enemy weapons.
Artillery is effective when guided by a spotter.
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Most of my experienced Merkava IV tanks spent all their machine gun ammo and explosive rounds firing direct fire upon infantry and that had very little effect. Imagine shooting all the ammo that a modern quality tank has at common grunts in packed formations, in the desert, and seeing that it was pretty useless.
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The Merkavas are deadly. It would be necessary to see the conditions of the terrain, against which infantry was faced, distance.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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July 19th, 2022, 04:34 PM
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Private
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Join Date: Jul 2022
Location: Finland
Posts: 31
Thanks: 21
Thanked 5 Times in 1 Post
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Re: A new player wants to share some of his thoughts
Quote:
Originally Posted by Roman
Quote:
Originally Posted by Jorma
Quote:
Originally Posted by Roman
Hello. Infantry are hard to hammer with machine guns when they move slowly. Machine guns must fire from a distance greater than 10 or 12 hexes, depending on the range of enemy weapons.
Artillery is effective when guided by a spotter.
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Most of my experienced Merkava IV tanks spent all their machine gun ammo and explosive rounds firing direct fire upon infantry and that had very little effect. Imagine shooting all the ammo that a modern quality tank has at common grunts in packed formations, in the desert, and seeing that it was pretty useless.
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The Merkavas are deadly. It would be necessary to see the conditions of the terrain, against which infantry was faced, distance.
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Open, and I mean open, desert. Visibility 34. Palestinian Al Aqsa Group (more) and Militia Support (less). Distance was 400-500 yards, sometimes more, sometimes less. If I had known that there would be
ca. 2000 enemy soldiers, I would have been more stringent with the ammo use in the early rounds. The Merkavas were mostly sitting there shooting, shooting, shooting the open targets. In many cases, the targets were dug in, but having them run in the open did not chance the situation that much. The Merkavas were killing 0-2 men when they were dug in and 1-4 men per round when they were casually walking around. I can put a saved game here if you wish.
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July 19th, 2022, 06:52 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: A new player wants to share some of his thoughts
Quote:
Originally Posted by Jorma
Quote:
Originally Posted by Roman
Quote:
Originally Posted by Jorma
Most of my experienced Merkava IV tanks spent all their machine gun ammo and explosive rounds firing direct fire upon infantry and that had very little effect. Imagine shooting all the ammo that a modern quality tank has at common grunts in packed formations, in the desert, and seeing that it was pretty useless.
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The Merkavas are deadly. It would be necessary to see the conditions of the terrain, against which infantry was faced, distance.
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Open, and I mean open, desert. Visibility 34. Palestinian Al Aqsa Group (more) and Militia Support (less). Distance was 400-500 yards, sometimes more, sometimes less. If I had known that there would be
ca. 2000 enemy soldiers, I would have been more stringent with the ammo use in the early rounds. The Merkavas were mostly sitting there shooting, shooting, shooting the open targets. In many cases, the targets were dug in, but having them run in the open did not chance the situation that much. The Merkavas were killing 0-2 men when they were dug in and 1-4 men per round when they were casually walking around. I can put a saved game here if you wish.
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Al Aqsa commandos have 7 morale. That is why perhaps they advance despite the losses.
To finish off the infantry, perhaps it would have been good to have some machine guns, and with a Merkava platoon leader who has a radio to direct the artillery.
If you want you can share the file out of curiosity.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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July 20th, 2022, 02:38 AM
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Private
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Join Date: Jul 2022
Location: Finland
Posts: 31
Thanks: 21
Thanked 5 Times in 1 Post
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Re: A new player wants to share some of his thoughts
Please find the saved game attached. It is the 4th turn. I can send a later turn if you wish. Please note that I did not want to attach a .zip file, but the game files (.cmt and .dat) were not "valid file extensions" as per the forum's requirements.
I would love to hear your thoughts.
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