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Old August 1st, 2022, 11:39 AM

Jorma Jorma is offline
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Default Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece

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Originally Posted by Mobhack View Post
1) Making your HQ an artillery piece is not a good idea. In subsequent turns from turn 0, it wont be able to plot artillery, since artillery pieces cannot self-plot and so you have lost the ability of A0 to act as an observer.

2) None of the M106 units show HE on the arty plot, whether in the pre-game bombardment or a subsequent turn, which is distinctly odd and may be a bug in the code with that unit class. It will need investigating.

Edit - changing the sabot (min) range to 3 for that weapon solved the problem. But buying the 160mm SP mortar (same unit class) in 73, it showed HE just fine despite having a long min range as well.. Will need investigating further as to why. In the meantime, edit the sabot range to 3 in your Israel OOB and it will allow HE plotting.

3) The odd behaviour of the bomlet arty plotted for V1 is odd. If you cancel the fires and replot then it works perfectly fine though. So what exactly do you do with it that is different?. Did you plot it and then move the piece, or did you buy some units after plotting it or what?. It will be something you did like that, since cancelling its program and reploting clears the error.
Thank you, Mobhack. I decided to make the HQ into a non-observer unit, because I almost never use it as an FO, so I felt that firing 107mm shells would be the best choice.

I have done the edits as you have suggested, but I do not see any changes in the game. In other words, the problem persists. Maybe I will have to finish the current battle and start a new one, right?

Please see the pictures:
https://ibb.co/QctwrBR
https://ibb.co/Gs42Ld3
https://ibb.co/zNC5gpT
https://ibb.co/4KmHP18

First, I went to mobhack. I loaded the default oobs. I changed the sabot range for 107 mm M30 mrtr to 3. I applied the changes and saved. I exited and went back to see if the range was still 3. It was. I went back to the game. I still cannot assign the plot the three SP mortars.
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Old August 1st, 2022, 12:11 PM
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Mobhack Mobhack is offline
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Default Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece

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Originally Posted by Jorma View Post

Thank you, Mobhack. I decided to make the HQ into a non-observer unit, because I almost never use it as an FO, so I felt that firing 107mm shells would be the best choice.

I have done the edits as you have suggested, but I do not see any changes in the game. In other words, the problem persists. Maybe I will have to finish the current battle and start a new one, right?

Please see the pictures:
https://ibb.co/QctwrBR
https://ibb.co/Gs42Ld3
https://ibb.co/zNC5gpT
https://ibb.co/4KmHP18

First, I went to mobhack. I loaded the default oobs. I changed the sabot range for 107 mm M30 mrtr to 3. I applied the changes and saved. I exited and went back to see if the range was still 3. It was. I went back to the game. I still cannot assign the plot the three SP mortars.
I simply made the changes in mobhack, then loaded the sample turn 0 game you sent and all was well.

If you are trying to make the changes to a "running" game beyond the turn 0 save you sent, then of course you wont see any result since the initial unit data has been loaded into the units at turn 0 initialisation. So you would have to complete the game and go through the forthcoming purchase screens for the next game in series before seeing any effect.

So - go back to the turn 0 save you sent, and then the changes will "take". Also remember to unplot that piece that was firing cluster and replot it.
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