.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old August 1st, 2022, 01:18 PM

Jorma Jorma is offline
Private
 
Join Date: Jul 2022
Location: Finland
Posts: 31
Thanks: 21
Thanked 5 Times in 1 Post
Jorma is on a distinguished road
Default Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece

Quote:
Originally Posted by Mobhack View Post
I leave A0 as an HQ element and leave it on the baseline where it might be useful as an observer while it still does its real job of being the conduit to all off-map units. (if A0 is dead or running away then comms to off map units suffer).

What I never do is get it into the front lines to do something "fighty" or park it alongside things that will atract artillery (like beside an arty, AAA or SAM unit).

A0 is the "head shed" for your troops and has no business geting into fights either directly or indirectly. Find somewhere to park it safely that is away from anything that will attract attention and leave it there.
Okay, so that means that it stays as an SP mortar, but I just use it wisely.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.