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August 26th, 2002, 07:36 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Philosophy / Play Style
Quote:
Originally posted by geoschmo:
Limited war against the AI is tough. Once declared they tend to not make peace. You almost have to beat them down to the point where they would surrender if asked before they will accept a peace treaty again.
Geoschmo
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Now that can be fun too. Beat them down, make peace, and try to watch them grow back again. Sometimes they stay friendly, sometimes it's war again -- sooner or later.
Maybe a few gifted large planets of their atmosphere type, a robo-miner base (with no shipyard or destruct component, or their crazy ministers will get rid of it).
'Course, this all happens while you fight the real war against the AI that got itself together early on.
Problem with this peaceful stance, against the default AI is, one they design a shipsize, then only build that size. A few planets can't support even one dreadnought sized ship yard for example. The TDM Modpack AI's seem to use the smaller ship sizes late in the game, however.
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August 27th, 2002, 03:40 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Philosophy / Play Style
Limited war isn't too tough--if you kick the AI out of the system and slap a hundred satellites, 10 bases, and a couple fleets on the warp point. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 28th, 2002, 01:37 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Philosophy / Play Style
Conclusion to my not so "Hypothetical" question.
Hmm, never should have used that word.
I waited too long. The TDM was on the verge of completing genocide.
To save the race I had to break the treaty and demand their surrender.
I ended up with
Two planets
Less than a total of 100,000 pop.
One Level 1 Space yard
47 TDM ships in the system.
I think I will try to rebuild the system with the native population
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August 28th, 2002, 01:39 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Philosophy / Play Style
My play style is heavily dictated by the first 100 turns of the game. My philosophy is simple, play to win. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 28th, 2002, 01:41 AM
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BANNED USER
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Join Date: Nov 2001
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Re: Philosophy / Play Style
Anybody else have an "Ethical Dilema" playing against humans or AI?
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August 28th, 2002, 01:44 AM
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BANNED USER
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Re: Philosophy / Play Style
Atrocities
Yes you play to win. Still, isn't your major objectoive to have fun?
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August 28th, 2002, 01:51 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Philosophy / Play Style
In your "ethical dilemna" I might well have declared on the TDM AI, but more likely I would have gifted loads and loads of tech, ships and resources to the neutral. Heheh...
Also I would have made sure that I had some of his population in my empire, so that even if the empire is lost his race isn't extinct.
In a vsHuman race I would try to support my friends, but seing as both paarties are my allies my decision would depend largely on how much territory/ political leverage/ spoils/ military advantage I can get out of it.
I try to play ethically (especially against those poor AIs), but until I get good against humans I can't afford the luxury of being nice=-)
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