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Old November 12th, 2022, 11:29 AM
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Aeraaa Aeraaa is offline
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Default Re: Helo News game related.

Quote:
Originally Posted by DRG View Post
https://www.forbes.com/sites/davidax...h=528dbfd87823


How The Ukrainians Wrecked the Russians’ Best Helicopter Regiments
In part....

Quote:
The air force went into Russia’s wider war on Ukraine starting in late February with around 100 of the twin-rotor, two-seat Ka-52s. Nine months later it has lost at least 25 of them that independent analysts can confirm.

The best Ka-52 crews got shot down early in the war while trying to penetrate deep behind Ukrainian lines. Now less-skilled crews are easy targets for ever bolder Ukrainian air defenders.

On paper, the Ka-52 is one of the best attack helicopters in the world. With its better optics, night-vision devices and precision missiles than the other main Russian gunship types, the Mil Mi-24 and Mil Mi-28, the Ka-52 initially was a specialist. The Russian air force assigned the type to support special operations forces, especially at night.

The Ka-52 crews’ superior training—a prerequisite for commando ops—made them invaluable to Russian planners in the first few weeks of the invasion of Ukraine, as haphazardly prepared Russian brigades barreled across the border with Ukraine and headed toward Kyiv. The goal: to destroy the Ukrainian government and force the Ukrainian armed forces to surrender.

Russian brigades found themselves deep behind Ukrainian lines. Their communications breaking down. Their logistics fraying. The Kremlin leaned heavily on the Ka-52s to support the troops on the bleeding edge of a risky war plan.

“During the battle for Kyiv, Mi-24 and Mi-28 gunships operated alongside the Ka-52 in the hunter-killer role at night, as well as in daylight,” the RUSI team wrote. “However, typically night operations of this kind have been flown by the Ka-52 fleet due to their superior night-vision equipment.”

The Ukrainians threw everything they had at the Ka-52s and other Russian helicopters, hitting them with anti-tank missiles and even blowing them up on the ground with artillery and drones. But it was the Ukrainians’ thousands of short-range, infrared-guided, man-portable air-defense systems—including American-made Stingers—that killed the most Ka-52 crews.
and further

Quote:

The Ka-52 crews now have settled on two main tactics. They, like the Mi-24 and Mi-28 crews, often lob unguided rockets in high ballistic arcs. Ballistic launch allows the crews to stay on the Russian side of the front line, where the MANPADS threat is somewhat lighter.

But the ballistic attack method is wildly inaccurate. “Sufficient only to force Ukrainian forces in the open to take cover, or to fix dug-in units in place until the impacts subside,” is how the RUSI study described the method.

The more accurate alternative—to fire a Vikhr anti-tank missile from several miles away—also helps to keep Ka-52 crews on the safer side of the line of contact. But there’s a downside.

The 90-pound Vikhr is a “beam-rider.” A Ka-52 crew must hover a few hundred feet off the ground, shoot a laser beam at the target from as far as six miles away, then fire the missile, which follows the laser all the way to the target.

The problem is, the firing helicopter can’t move until the missile hits. And that can take tens of seconds—an eternity when increasingly skilled Ukrainian MANPADS shooters are nearby. So even after abandoning deep-penetration operations, the Ka-52 crews keep getting shot down.

Well, it feels like beating a dead horse again but...

...helos in the game are WAAAY too resilient. Their countermeasures are godly effective (to the point that no SAM can have more than 5% chance of hitting them), but even the few times that are hit, barely if any damage is scored. I remember this in the WW3 scenarios where Ka-52s are the vehicles from hell that absolutely dominate open field warfare and force you to hide and try to take potshots at them with ATGMs when hovering (!!!)

If this and large caliber HE effectiveness vs. tanks is improved, then the game is perfect.

disclaimer: I havent played the latest patch extensively, so some of these stuff may have already been fixed.
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