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August 23rd, 2002, 10:39 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Null(!) space weapons
Astrophysics 2.
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August 23rd, 2002, 10:40 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Null(!) space weapons
ah yes, the mull space weapons. contemplative, yet indecisive. increase targets reload time as their gunners mull things over.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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August 23rd, 2002, 10:42 PM
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Sergeant
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Join Date: Jan 2002
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Re: Null(!) space weapons
Oh, Puke, sounds like some kinda psych tech.
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My granddaddy was a toaster.
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August 23rd, 2002, 10:45 PM
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Major General
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Join Date: May 2002
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Re: Null(!) space weapons
Maybe Mull-space weapons are the best, better than Null-space anyway!
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August 23rd, 2002, 10:48 PM
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Colonel
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Re: Null(!) space weapons
Quote:
Originally posted by Ruatha:
Are those the best direct fire wepons there are (unmodded)?
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All weapons in SE4 have their place. The null space cannon is IMHO the most well balanced weapon in SE4, a task which MM clearly didn't take lightly. It is the equalizer for heavily defended ships. It deals some serious hurt to ordinary ships. It takes a lot of research. It only goes up 3 levels. Its range is moderate. Its slow reload makes it suicidal to use alone. It's cost in radioactives could bankrupt an empire that didn't plan to depend on it.
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August 23rd, 2002, 11:09 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Null(!) space weapons
oh sure, put my wiseassery out of context by renaming the thread.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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August 23rd, 2002, 11:10 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Null(!) space weapons
Sounds deadly on SATs defending a warp point.
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So many ugly women, so little beer.
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