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Old April 28th, 2023, 10:36 PM

RetLT RetLT is offline
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Default Re: RetLT Scenario issues

Scenario #524 Cuckoo

Hexes 62,14 and 63, 13 are invisible mud slopes
Hex 30,37 is a swamp

row 41,19 to 45,19 and hex 42,17 are listed as cobblestone but appear clear. This is cosmetic and does not effect game play.
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Old April 29th, 2023, 10:56 PM

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Default Re: RetLT Scenario issues

Scenario #525 Highlanders at Gerbini

AI does not move the PZ3s of formation V. I encountered them on turn 25 and they were still where they had started. Don't know if it a response setting issue or not.

All other units started moving towards the v hexes after I had taken a few.
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Old April 30th, 2023, 08:10 AM
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Default Re: RetLT Scenario issues

Quote:
Originally Posted by RetLT View Post
Scenario #524 Cuckoo

Hexes 62,14 and 63, 13 are invisible mud slopes
Hex 30,37 is a swamp

row 41,19 to 45,19 and hex 42,17 are listed as cobblestone but appear clear. This is cosmetic and does not effect game play.
I think I purposefully set the mud up like that and the cobble stones might be a side effect of what I was trying to emulate. I can check next week.
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