Quote:
Originally Posted by zovs66
Roger that. I don't think I can proceed in that game. Will try later to see if I can advance beyond turn 17.
Fired up SPMBT and just did an auto generated battle as an assault with a beach in 1988 with the Soviets assaulting the Danes. Interesting so far, smaller map (80x150).
The first thing I noticed that is different between SPWW2 and SPMBT is an amph assault is this:
In SPWW2 when all your troops are loaded on LCV or Alligators you can hit the 'h' key and select the A0 leader and then exit you have the A0 now selected, and then you can do 'b' key for OBA.
In SPMBt when all your troops are loaded on GSP Ferry's (Soviets) and then hit the 'h' key and select the A0 leader and then exit you are still on the GSP Ferry for that A0 leader.
EDIT, you can still plot arty with the Ferry A1 but ot the A0 leader (?).
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I just tried that and went through the same H and B sequence and both games behaved the same way
WW2 shows "Spotting unit is A1> LCMI"
MBT shows "Spotting unit is A1> Barge"
In both cases I am taken to the bombard menu so in my test ( I just let the AI buy and deploy amphib units )pressing " ......the 'h' key and select the A0 leader and then exit you have the A0 now selected) brought me to the LCMI the AO was on not the A0
In my case I selected the AO from the Left list but I also tried selecting him from the right list and on Exit I was brought to the A1 LCMI not the AO