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Old August 28th, 2002, 01:12 AM

Atraikius Atraikius is offline
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Default Re: Multiple tech levels from one ship?

I think there is a glitch in analyzing carriers, yo0u can analyze a light carrier, with fighter bay I's when you have no fighter tech levels and you will get two tech levels out of it; wonder if it has to do with two separate items of an unknown tech (carrier hull, and fighter bays).
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Old August 27th, 2002, 04:26 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Multiple tech levels from one ship?

Quote:
Originally posted by Atraikius:
I think there is a glitch in analyzing carriers, yo0u can analyze a light carrier, with fighter bay I's when you have no fighter tech levels and you will get two tech levels out of it; wonder if it has to do with two separate items of an unknown tech (carrier hull, and fighter bays).
That's pretty much exactly what SJ said when he mentioned "medium carrier with Fighter Bay 3's" giving you 2 tech levels.

Of course, analyzing a light carrier and Fighter Bay 1's (both Fighter level 1 techs) probably shouldn't give you Fighters level 1 & 2; if they do, you might want to notify Aaron...

BTW - if you analyze a ship with a cloaking device, you can get tech levels in cloaking, even if you haven't researched Physics 3 (or whatever the applied science for unlocking the cloaking tech is). Same for other techs with prerequisites; you can't perform further research on your own until you research the prerequisite, though. IIRC, that was the basis of SJ's trick to make racial techs analyzable in one of his mods...
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Old August 27th, 2002, 04:49 PM
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Arkcon Arkcon is offline
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Default Re: Multiple tech levels from one ship?

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Originally posted by DirectorTsaarx:

BTW - if you analyze a ship with a cloaking device, you can get tech levels in cloaking, even if you haven't researched Physics 3 (or whatever the applied science for unlocking the cloaking tech is). Same for other techs with prerequisites; you can't perform further research on your own until you research the prerequisite, though. IIRC, that was the basis of SJ's trick to make racial techs analyzable in one of his mods...
One thing I've noticed is that it may work differently for trading tech's. Once I took over an AI and tried to give them shields and energy weapons ... and the couldn't understnd them without physics I
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