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  #1  
Old August 26th, 2002, 02:38 PM
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Default Re: Travler

As you know this is one of the most requested and attempted mod ideas. Everyone's favorite scifi mod from trek to B5 would benefit from some way to make ships that are restrictable from jumping. I just don't see a way to do it that I like.

Your sector damage idea is original, I will give you that much. Not sure it's practical though. For one thing, wouldn't you have to do that manually? Or is there some way to modify the systemtype file to do that.

What if you just made them really slow in normal space. Only one sector per turn. You'd still have the problem with stacking though.

Although, even if ships could be blocked from warping that wouldn't meet your needs for system boats, cause they couldn't be ferried. What you need really is a class of drones that can be recovered and given orders like a ship.

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Old August 26th, 2002, 04:23 PM

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Default Re: Travler

Color me stupid but I don't see the point in constructing a ship that can't jump or use warp tech unless its a maintenance bot.

So you have a 'border patrol' ship. Some alien pops through a gate shoots and then pops out. That BP ship better be able to pop through same gate and pop the miscreant.

If you don't want the ship to use a gate - don't send it through one.

Or is that too simple? Help me out here.
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Old August 26th, 2002, 05:15 PM
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Default Re: Travler

Elowan: Imagine that the jump engines (warp point open & warppoint close) weigh 400kT (same as spaceyard).

It would be the height of absurdity to put jump enignes on all of your ships: if you did, they would be useless in combat.

Instead, like the space yard, you have one ship in the fleet dedicated to the task of ferrying ships through warppoints.
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Old August 26th, 2002, 05:24 PM
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Default Re: Travler

How did you mod the engines so ships have more strategic movement than combat movement?

I haven't been able to figure it out.
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Old August 26th, 2002, 05:35 PM
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Default Re: Travler

I must admit that I have the same question as Elowan:
What would be the use of ships that can't leave the original system? Would this add something to the game we don't already have with the fighters and drones?
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Old August 26th, 2002, 05:47 PM
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Default Re: Travler

For the current game as it is no, it wouldn't add a lot. But for those people that would like to do a scifi mod such as Trek, Traveller, or B5, having ships that are not capable of jumping is important. The mods can be, and have been, done without it. But you have to take "license" with the universe you are attempting to model and make the players do mental conVersions to accpet the SEIV system. Adding this flexibility would help those mods.
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Old August 26th, 2002, 06:49 PM

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Default Re: Travler

Is it possible to create a ship that such that it only had enough supplys to move 12 or 18 sectors?
This won't stop it from leaving a system but it would restrict it's movement such that inter system travel would be impractical.
I personaly don't like to build a resupply depot in every system.
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