
August 27th, 2002, 09:23 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Travler
Quote:
Originally posted by Urendi Maleldil:
That's easy to do. The unmodded game does that already with afterburners and solar sails. The question I have is how do you do it the other way: how do you make a ship slow in combat, but swift in system?
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simple. you do it the easy to do way, and by definition also acomplish it the other way around. once you set a baseline, ships are either slow or fast as compared to the existing precident. so you make the slow system ships that are fast in combat, and the other ships that move full strategic speed of 10 or so, and 5 or so in combat are by comparison fast in system, and slow in combat. even if they would regularly be average in the normal game.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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