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  #1  
Old August 27th, 2002, 03:40 PM
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Default Re: Travler

In still not giving up....

The Lucky trait is a specific thing. I don't recall off hand how Proportions does its Cursed trait, but I suppose Lucky could be given an extrememly high positive number, everyone take the trait and try it all over again.

The figuring for events must be counter-intuitive as you say Geo.

Just a guess
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Old August 27th, 2002, 04:32 PM
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Default Re: Travler

So it's still impossible to make a ship with a combat movement of only 2 and a strategic movement of 12?
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Old August 27th, 2002, 04:45 PM
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Default Re: Travler

Quote:
Originally posted by Urendi Maleldil:
So it's still impossible to make a ship with a combat movement of only 2 and a strategic movement of 12?
Has anyone tried a component with a negative combat bonus? That's the only way I can think of to have strategic movement of 12 and combat movement of 2...
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Old August 27th, 2002, 10:44 PM
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Default Re: Travler

the Last time i tried to put a negative value in the comonents.txt, it crashed the game. i have not tried it in that perticular field, so it might be worth a shot.
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Old August 28th, 2002, 12:35 AM
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Default Re: Travler

Ah, frickin' hah!

Spent the Last 30 mins combining my idea with Geo's about the unstable WPs and I think I have the system working satisfatorily...

Findings:
-I think no events happen during the first 20 turns, no matter what. However, I have only the WP close event in the file, so others might happen before the 20 turn mark. Inconclusive.
-I am still not sure how often events can happen per turn. I think only once per game turn (not player turn), but I could be wrong.

I am running a test game now between two empires with a no warp point start. So far, I create WPs and in no longer than 2 turns are they closed. Some close as soon as you hit end turn of that empire.

I am building more openers and will report back once I see if the system can handle a mass of openings and still retain the same flavor.

If such a system were used, yes, your WP might stay open for a few turns depending on how many other WPs are out there, but it wouldn't indefinitely, so you would still have to carry your ships around in with a Jump ship. I actually like it better this way. Unpredictability in the system is few and far between in SE4.
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Old August 28th, 2002, 12:49 AM
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Default Re: Travler

Tested in same game:
-2 empires
-Each with 4 Jump ships
-Opened 8 WPs in one game turn.

Results by Empire:
Empire 1:
WP A - Soon as I close this turn.
WP B - 2
WP C - 4
WP D - 9 turns

Empire 2:
WP A - 1
WP B - 5
WP C - 13
WP D - 20+ It eventually closed but I lost count.

Think it will work? I think so, if you couple it with expensive jump ships. That you can't afford a horde of jump ships, and WPs won't be open en masse every turn. Perhaps in lulls, the system will catch up and close everything.

Unless you cart your fleets around with more than one jump ship, you can't open more than one per turn.

I won't say my test is an average, but even if it is close, if 5 or 6 are opened in one turn, they will all close in one year.

Dunno...maybe it's useful.
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Old August 28th, 2002, 01:04 AM
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Default Re: Travler

cool. what were the lines you used in settings and events.txt to make it happen?
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