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  #1  
Old August 27th, 2002, 01:07 AM
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Spoo Spoo is offline
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Default Re: ice for shields, and other grit-tech stuff

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is it harder to subvert (i used to think so, but have not tested in a while) a ship with more crew-quarters?
I know it's this way for boarding parties, but I think that the only factor for allegience subverter success (besides actually hitting the ship) is the "damage" of the subverter in the form of a % chance to subvert. A damage rating of 80 has an 80% chance to convert the ship, 100 has a 100% chance, and 110 still has a 100%.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Old August 27th, 2002, 01:44 AM
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Default Re: ice for shields, and other grit-tech stuff

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if using the emissive idea, conventional weapons would need to do enough extra damage to account for the emmissive armor, but what if it ran up on a ship without the shields? they would do an extra 35 points of damage per shot, or so.
Actually they don't all the weapons would be affected somehow by the ice shield. A plasma stream would waste a small portion of its energy on the ice, and a projectile would take some damage from it as well.

The key is that the weapons which can be blocked by the shield all have reload 1, low damage per hit, and are almost completely absorbed by the EA ability.
The weapons which skip the ice shields do a lot of damage in each shot, with a larger reload. The damage is only reduced by a tiny fraction because the shot is powerful & slow reloading
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