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Old July 20th, 2024, 05:55 PM

Dion Dion is offline
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Default Re: Maximum AI Competitiveness

I have a few questions concerning about what I can do to make the AI more competitive. I have absolutely no experience using timed objectives, I understand there's a few different types, which ones should I use and how should I use them? What can I do to make the AI not so aggressive like not moving in open ground under fire? Or the opposite, like sitting in an exposed position in a tank and thinking it's impervious to attack? These last two points are particularly important because the AI will do those things over and over again, never learning not to do those things. I bet if it wasn't so numbskulled, it would win practically every game, it's so easy to predict what it's going to do in almost every situation.
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Old July 21st, 2024, 01:41 AM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: Maximum AI Competitiveness

Why? I don't know.

With "Timed Objectives" all you're really doing is deciding how many turns after you capture an objective/flag etc. you have to hold before you start getting points.

To the end of your post. seems to me what your describing is the AI having units acting as an "overwatch" to engage any enemy units trying to interfere with its units advancing on an objective.

That is something many of us "lowly" humans wished we had not forgotten to do ourselves a "time or two".

Just me being well, me this would probably be a good time to recommend to you that the game manual might be useful to clear up some of these questions and I would "blend" that in with a good measure of just playing the game at your local "school of hard knocks" best part there is no tuition involved since admission is free!

Regards,
Pat
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