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Old August 28th, 2002, 07:45 PM

Zanthis Zanthis is offline
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Default Re: How to trivially defeat anti-shield weapon equipped fleets

Version 1.35 . Yes, I used real tactical combat. I find using strategic combat physically painful. Watching the AI control my ships causes me to suffer intense migraines. I only use it if I am extremely bored and I can be certain even the computer can win the battle for me without any damage to my fleet.

As far as shield depleting weapons, what kind are you using to hit fighters with? In 1.35, the only thing with better than 1% to hit is PDC. I think I'll mod them real quick to be shield depleting to test it for sure, but otherwise, ship-to-ship weapons never hit (although, guess I could use a talismon).

[ August 28, 2002, 18:47: Message edited by: Zanthis ]
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Old August 29th, 2002, 12:01 AM
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capnq capnq is offline
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Default Re: How to trivially defeat anti-shield weapon equipped fleets

v1.35 had a legendary game-killing bug with fighters (the individual attack and defense bonuses for fighters stacked when they were in a group).

You really need to upgrade to at least v1.49, if not Gold.
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Old August 29th, 2002, 04:35 PM
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Default Re: How to trivially defeat anti-shield weapon equipped fleets

Quote:
Originally posted by capnq:
v1.35 had a legendary game-killing bug with fighters (the individual attack and defense bonuses for fighters stacked when they were in a group).

You really need to upgrade to at least v1.49, if not Gold.
I actually enjoyed 1.35 for awhile - there were some epic dog-fight battles between fighters: The only reliable way to kill fighters was to have a larger stack of fighters. I even modded some AI to build lots and lots of fighter and carriers. Battles were almost like Pacific theater in WWII !
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Old August 30th, 2002, 05:49 AM

Zanthis Zanthis is offline
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Default Re: How to trivially defeat anti-shield weapon equipped fleets

My Gold CD is on its way. I'm hoping to see it tomorrow...it shipped Weds via ground.

And while it is true, fighter to hit chances are all insane in 1.35, that doesn't actually change how damage is resolved. Since I'm running in tactical combat, I take note of the effects of each shot, including if it misses. I found it basically impossible to hit fighters with anything but PDC...but then again, I just modded PDC to have shield depleting damage and such.

So yes, fighters are screwed up in 1.35, but only, as far as I know, in how hard they are to hit. I didn't notice anything in the history about changes in how damage is assigned to them. May have missed it though.

Anyways, I'll rerun tests as soon as I have Gold.
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