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August 29th, 2002, 07:21 PM
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National Security Advisor
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Re: Rookie Mistakes
I think the tactic to taking a sphereworld intact would be several fully loaded transports. And hope your troops can survive the ten rounds of combat needed to allow the next transport to drop reinforments. I think as long as the combat doesn't come to a conclusion the militia dont' return to full strength. So if you keep dropping reinforcments you should eventually overwhelme them.
Geoschmo
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August 29th, 2002, 07:35 PM
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General
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Join Date: Feb 2001
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Re: Rookie Mistakes
My most frequent silly mistake is giving a ship or fleet new orders without clearing its previous Sentry orders first.
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August 29th, 2002, 08:07 PM
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Private
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Re: Rookie Mistakes
The one that keeps biting me is the "repeat" order on a build queue, when I change from building all the mines I can to some kind of facilities or ships. I'd really like an option to clear the "repeat" order whenever the first queue item changes.
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August 29th, 2002, 08:17 PM
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Lieutenant General
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Re: Rookie Mistakes
I agree about "repeat". It would be better if SE goes through whole order and then cycles back. This way one can program a planet to build mines, fighters, troops, ships, etc. without a need to revisit it almost every other turn !
[ August 29, 2002, 19:18: Message edited by: oleg ]
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August 29th, 2002, 09:31 PM
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Brigadier General
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Re: Rookie Mistakes
At the start of the game, when I'm not focused, I do either one of two things:
Forget to start researching
Forget to build anything
 it cost me a game.
On the sphearworld:
Militia: 3200 for 64 billion
Number of troops needed to take sphearworld in one fell swoop: 460 Large Troops equipped with 2 sheild generators and 3-4 ground cannons
Causes an access violation.
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August 30th, 2002, 03:13 AM
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National Security Advisor
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Re: Rookie Mistakes
Terran, have you tested that recently for access violations. I think some of those got fixed with the latest patch.
You could get 460 troopers on a single large transport with cargo III's I think.
Geo
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I used to be somebody but now I am somebody else
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August 30th, 2002, 03:52 AM
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Lieutenant Colonel
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Re: Rookie Mistakes
Hmm Maybe we should compile a top 10 list of rookie mistakes to help the newbies along:
1 - Sending out a colony ship with no population on board (this has got to be #1  )
2 - Forgeting to remove the 'Divide points evenly' on the research screen.
3 - Giving ships or fleets orders without clearing previous orders.
4 - Building mines or satellites and not realizing you need to launch them
5.....
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