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August 30th, 2002, 07:36 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Rookie Mistakes
My biggest repeated mistake is playing a 1AM.
(Hmm, posted at 1:41AM) better quit befor I make all of those mistakes.
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August 30th, 2002, 07:37 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Rookie Mistakes
Here are just SOME of the dumb things I have done:
- built 2 spaceyard ships to go with my defense fleet. When the fleet got on station and things were calm, I decided to mothball a few ships to skimp on resources. Well if you mothball both of your spaceyard ships, you can't unmothball anything without an active spaceyard. Had to build another ship to go over there to rescue the mothballed ships. Actually I have done this more than once which I will never admit to.
- Accidentally launched 100 mines from the planet instead of loading them onto my minelayer. Unrecoverable.
- When I FINALLY got that 2nd colonizing tech, I went hog wild and built countless new colonizers to get all those juicy new plum planets in all my systems without actually figuring out if my economy could handle it. Needless to say after some ships were abandoned, I was glad for the "queue on hold" option.
- Same hog wild story with Monoliths. Those suckers are expensive!
- Too eager to wait for the rest of my fleet (which had minesweepers) and kick some butt with my new battleship (I was at least 2 ship sizes higher than my puny AI neighbor) that I ran right into a minefield 2 turns after commissioning it. Kaboom.
- forgot to put engines on a new design, built 3 simultaneously before I noticed. "Wow, I seem to have come up with a new killer design that looks much more impressive than previous designs."
- desperately needed a resource converter. Barely kept economy under control and was losing a battle on 2 fronts while I researched the tech. Finally got it. Then built a Ultra-Recycler instead - didn't realize it until it was completed and I couldn't figure out how to make the Recycler convert resources. Ouch.
- Very low on supplies and using that colonizer for exploration, I decided to check that next system. If it was empty, I had a nice greenie close to the warp point in the current system. OOPS! next system was a black hole. ***sound of your straw sucking up the Last of your McDonald's chocolate shake*** and it was gonzo.
- [very early on...] I can take that fleet out - no problem. Wow, what is an Allegiance Subverter?
- "your star will explode in 3 years". Well 3 years in game time for me was many hours later and I totally forgot about the warning...
- Then there was the time that a spacial anomoly moved a powerful enemy base into my home system.
Slick
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Slick.
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August 30th, 2002, 10:23 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Rookie Mistakes
Some of my biggest mistakes come from using the filters on the turn log, so I'm only displaying the construction log.
Next turn I forget that the filter's on and miss out on all the critical research notices, battles, diplomatic Messages...
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August 31st, 2002, 01:32 AM
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BANNED USER
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Join Date: Nov 2001
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Re: Rookie Mistakes
Posted by Slick,
"I FINALLY got that 2nd colonizing tech, I went hog wild and built countless new colonizers to get all those juicy new plum planets in all my systems "
Or in my case, Got new colonizing tech,
Into "The Creator"
Ships > Copy Colony Rock > Rename > Create > Go "Hog Wild" building colonizers > Send them off with great antisispation > Can't understand why I get the message, "Colonization Not Possible"
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August 30th, 2002, 04:14 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
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Re: Rookie Mistakes
With very limited playing time I've managed to send a huge Invasion Fleet on a one way do or die mission with several EMPTY transports, the troops still chilling planetside.
And in every game I've played I've managed to click the Upgrade Facilities button when I could Least afford it! Grrrr... 
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August 30th, 2002, 05:14 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Rookie Mistakes
Quote:
Originally posted by Grandpakim:
As an example, I am playing in The Quest for Terran Prime, as is Geo. I've seen Geo take less than ten minutes to play a turn in that "little" game. Tonight's turn took me nearly 2 hours.
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Ten minutes? I wonder why I was so slow that night? I think most of my turns in that game have been, Hmm, ok, still got research going, ok, no new enemy fleets showed up, END TURN! Of course that game is a little wierd being colonize only own planet type and atmosphere. It helps speed things up when you only have 4 planets.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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August 30th, 2002, 07:07 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Rookie Mistakes
Quote:
It is not unusual for a typical turn to take me 4 hours!
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I'm impressed; my record for a single turn is a bit over 2 hours; a typical turn is only half an hour.
I usually go through (F10 or autodisplay) Log, (F8) Research, (F9) Empires/Intelligence (if the game has progressed that far), (F11) Empire Status, (F7) Construction, (F6) Ships every turn, plus (F4) Planets, (F5) Colonies, and (F3) Designs as needed.
I have to actively suppress the urge to double- and triple-check things.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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