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August 31st, 2002, 01:32 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Rookie Mistakes
Posted by Slick,
"I FINALLY got that 2nd colonizing tech, I went hog wild and built countless new colonizers to get all those juicy new plum planets in all my systems "
Or in my case, Got new colonizing tech,
Into "The Creator"
Ships > Copy Colony Rock > Rename > Create > Go "Hog Wild" building colonizers > Send them off with great antisispation > Can't understand why I get the message, "Colonization Not Possible"
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August 30th, 2002, 04:14 PM
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Corporal
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Join Date: Jun 2002
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Re: Rookie Mistakes
With very limited playing time I've managed to send a huge Invasion Fleet on a one way do or die mission with several EMPTY transports, the troops still chilling planetside.
And in every game I've played I've managed to click the Upgrade Facilities button when I could Least afford it! Grrrr... 
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August 30th, 2002, 05:14 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: Rookie Mistakes
Quote:
Originally posted by Grandpakim:
As an example, I am playing in The Quest for Terran Prime, as is Geo. I've seen Geo take less than ten minutes to play a turn in that "little" game. Tonight's turn took me nearly 2 hours.
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Ten minutes? I wonder why I was so slow that night? I think most of my turns in that game have been, Hmm, ok, still got research going, ok, no new enemy fleets showed up, END TURN! Of course that game is a little wierd being colonize only own planet type and atmosphere. It helps speed things up when you only have 4 planets.
Geoschmo
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August 30th, 2002, 07:07 PM
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General
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Join Date: Feb 2001
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Re: Rookie Mistakes
Quote:
It is not unusual for a typical turn to take me 4 hours!
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I'm impressed; my record for a single turn is a bit over 2 hours; a typical turn is only half an hour.
I usually go through (F10 or autodisplay) Log, (F8) Research, (F9) Empires/Intelligence (if the game has progressed that far), (F11) Empire Status, (F7) Construction, (F6) Ships every turn, plus (F4) Planets, (F5) Colonies, and (F3) Designs as needed.
I have to actively suppress the urge to double- and triple-check things.
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August 30th, 2002, 09:17 PM
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Shrapnel Fanatic
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Re: Rookie Mistakes
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August 31st, 2002, 05:11 AM
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Brigadier General
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Re: Rookie Mistakes
Quote:
Originally posted by geoschmo:
Terran, have you tested that recently for access violations. I think some of those got fixed with the latest patch.
You could get 460 troopers on a single large transport with cargo III's I think.
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The latest patch? Do you mean V1.78?
Tested it with that and I couldn't overwhelm a sphearworld with one shot with a LT so I created a baseship on 2 engines, 1 QR, Master Comp, and everything else cargo bay 3s.
And, yes, it does create an access error.
As for the transports:
Transport optimized for speed and cargo:
975 small troops
650 medium Troops
487 Large troops
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August 31st, 2002, 10:21 AM
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Corporal
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Join Date: Feb 2001
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Re: Rookie Mistakes
TerranC, have you send thta info to MM?
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