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August 30th, 2002, 12:08 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: PBW League Idea...
mano-a-mano games rock and are IMO the best way to handle a league or ladder system.
Rollo
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August 30th, 2002, 01:22 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: PBW League Idea...
I'd play in the league... and here are my opinions on the matter:
- Only 1 vs 1 games.
- Only track wins, losses, and win/loss ratio
- Only count the first game you play against someone for total Wins and Losses (this would ensure that people keep playing against new players)
- Use seasons. Declare two winners at the end of the season: Most Wins and Best Win/Loss Ratio. If it isn't the same person, then those two could duke it out for the Supreme Crown Of Devastation and Destruction. (and obviously, you would need to have a certain number of games played before you can qualify for the best Win/Loss title).
I think that a ranking system only works well when a lot of games are played. Since SE4 can be so time consuming, trying to squeeze in a valid ranking system will likely only lead to frustration.
-Spoon
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August 30th, 2002, 03:26 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: PBW League Idea...
Something like that was done some time ago for SE3 (most old players would remember the Borg Collective!).
Think that would be good keep the system simple.
Like others suggested here, I go for 1v1 game, keep a track of victory/loses, and believe that should be not mandatory accept a challenge.
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August 30th, 2002, 04:37 AM
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Corporal
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Join Date: Nov 2000
Location: Ann Arbor, MI, USA
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Re: PBW League Idea...
Oooh... Laz Posts to the Shrapnel Boards. A rarity nowadays
OK, my thought on this has always been that a modified Elo ranking system would work best. The actual specifc mathematics can be worked out later, but the basic gist is this:
When you join the ladder, you have a ranking of 1000. You gain points when you win, based on the rank of the player you played against. So, if you're at 1000 and beat someone with rank 1200, you gain more points than if you beat someone with rank 800. This is similar to the ranking system the US Chess Federation uses.
This also allows for multiplayer games, through a couple of different algorithms. I'd be willing to help work out the exact algorithms, and also help write up automation for the web.
Eric/LL
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August 30th, 2002, 05:23 AM
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Sergeant
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Join Date: Feb 2001
Location: Colorado
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Re: PBW League Idea...
Neat Idea but each game would probably need to be played under the same settings in order to have the rankings mean something.
And what would be considered a win?
I would suggest several diffrent 'Leagues' one for 2 player, multiplayer, team player, 5000, 3000, 2000, ETC.
Try to have something for everyone.
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August 30th, 2002, 05:26 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: PBW League Idea...
a win would be victory... which is decided between the players in the game... or just a standard Last man standing
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 30th, 2002, 05:39 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: PBW League Idea...
I don't think we need to compare game settings to determine the value of a win. A win is a win. Everybody in that particular game is playing by the same rules, so beating them all is no more or less impressive than someone winning a game played with different settings.
Geoschmo
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