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August 30th, 2002, 02:07 AM
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Lieutenant General
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Join Date: Jan 2001
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Re: question concerning troop modding
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 30th, 2002, 02:12 AM
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Lieutenant General
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Re: question concerning troop modding
[quote]Originally posted by oleg:
Quote:
But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal
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cant that be modded by happyness type? peacefull / warlike / neurtal? could you make peacefull types suffer from troop presence and warlike benefit from it? i know some of it is dictated by global settings, but could you make enough of a tweak to the happyness types so that it would offset the global setting?
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August 30th, 2002, 03:18 AM
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Shrapnel Fanatic
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Re: question concerning troop modding
Yes Puke, that is all controlled by the happiness files. http://galileo.spaceports.com/~kazha...l#Chapter%2013
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August 30th, 2002, 03:44 AM
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Major General
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Re: question concerning troop modding
Hmmm....IF I read the tutorial correctly, then if I know a race always has fighters on say battle cruisers, I could make it a requirement in the designcreation to have fighter bays? hmmm....*insane cackle*...
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August 30th, 2002, 06:54 PM
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Lieutenant Colonel
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Re: question concerning troop modding
Does the AI actually load fighters on any ship with fighter bays, or just ones designated as carriers? Or does the presence of fighter bays determine the carrier status?
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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