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Old August 30th, 2002, 02:07 AM
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oleg oleg is offline
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Default Re: question concerning troop modding

Quote:
Originally posted by geoschmo:
The thing about Proportions is I think he modified the file so troops don't improve happiness.

Geo

Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it.
We all have nothing to do with SE other than playing it . Yet, if you say "we" changed it from 1.0 to 1.78 instead of "he" (MM), no one would really object But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal
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Old August 30th, 2002, 02:12 AM
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Default Re: question concerning troop modding

[quote]Originally posted by oleg:
Quote:
But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal
cant that be modded by happyness type? peacefull / warlike / neurtal? could you make peacefull types suffer from troop presence and warlike benefit from it? i know some of it is dictated by global settings, but could you make enough of a tweak to the happyness types so that it would offset the global setting?
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Old August 30th, 2002, 03:18 AM
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Default Re: question concerning troop modding

Yes Puke, that is all controlled by the happiness files. http://galileo.spaceports.com/~kazha...l#Chapter%2013
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Old August 30th, 2002, 03:44 AM
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Default Re: question concerning troop modding

Hmmm....IF I read the tutorial correctly, then if I know a race always has fighters on say battle cruisers, I could make it a requirement in the designcreation to have fighter bays? hmmm....*insane cackle*...
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Old August 30th, 2002, 06:54 PM
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Default Re: question concerning troop modding

Does the AI actually load fighters on any ship with fighter bays, or just ones designated as carriers? Or does the presence of fighter bays determine the carrier status?
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