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Old August 31st, 2002, 03:59 AM
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Default Re: organic consumption

This doesn't have to be just in proportions does it? You could do the same thing for regular facilities.

You know, this may even get factored by the population bonuses, so it may even cost more on high population worlds, making even more sense.

The only thing you can't get around is the fact that facilities on low organic planets would cost less than those on high organic planets.
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Old August 31st, 2002, 04:22 AM
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Default Re: organic consumption

Again, solar resource generation would work, except in systems with 0/2+ stars, and you wouldn't get the population "bonus."

This is the time to bug MM for those Supply Generation Apart From Any Outside Factors and Resource Generation Apart From Any Outside Factors abilities modders have wanted for so long.
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Old August 31st, 2002, 10:42 AM
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Default Re: organic consumption

yeah, i just used porportions as an example, because it has cities. it would work with anything.

regarding low organic worlds, the people on those worlds probably learn to do with less. just as people on high organic worlds get used to opulance. in any event, it should balance out.
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