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Old October 26th, 2002, 09:12 AM
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Default Re: Defeating the Talisman

I believe Stone Mill just showed us very convincingly that there is nothing "unbeatable" in SE IV.
I hate to say it again, but for those who complain that the religious talisman is too powerful: you can mod that yourself!! Increase the size (and may be the cost) to any level you feel appropriate. If the religious talisman takes up 500kT of space, just to give an extreme example, it won't be too powerful anymore.

[ October 26, 2002, 08:13: Message edited by: Q ]
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Old October 26th, 2002, 06:54 PM

Mark the Merciful
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Default Re: Defeating the Talisman

Quote:
Originally posted by Q:
I believe Stone Mill just showed us very convincingly that there is nothing "unbeatable" in SE IV.
I hate to say it again, but for those who complain that the religious talisman is too powerful: you can mod that yourself!! Increase the size (and may be the cost) to any level you feel appropriate. If the religious talisman takes up 500kT of space, just to give an extreme example, it won't be too powerful anymore.
Q,

your point is only valid if people want to play against the computer. If I believe the Talisman is massively overpowered (which I'm not sure I do...), it's no good me creating my "Talisman costs three times as much" mod if nobody else agrees with me about both problem and solution. Game-balance fixes are really going to have to be implemented by Malfador. Mods created for game balance are just not going to attract players.

Mark
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