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September 4th, 2002, 06:54 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
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Re: Odd Racial/Unique Tech Reqs
I would say this, a high tech start certainly is a completely different game.... Having finished very few games of SEIV, I haven't seen most of the finished techs anyway. I've got no idea what to do with them all!
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September 4th, 2002, 07:39 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Odd Racial/Unique Tech Reqs
OK: OA requires "organic armor" which requires "Organic technology" (Racial).
In a high tech game, you get "organic armor" but it dosen't show up... but where?
It won't show up in your research window, since it is a Type B, and you cannot research this tech area.
It should appear as an option for trade, and it should appear in your help, available components, political report, and everywhere else.
If you were to make it a Type C tech, then it would show up in your research window.
Note:
Type A = Racial
Type B = non racial, racial prereq
Type C = not racial, non racial prereq, pre-prerequisites do not matter.
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September 4th, 2002, 07:47 PM
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Lieutenant General
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Re: Odd Racial/Unique Tech Reqs
hey, thats a good idea. i have often wished racial techs could be captured or shared, and i think other people have too.
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September 4th, 2002, 09:00 PM
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Shrapnel Fanatic
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Re: Odd Racial/Unique Tech Reqs
SJ, Organic Armor doesn't show up in the research window, but the components are available to be built.
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September 4th, 2002, 09:59 PM
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Shrapnel Fanatic
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Re: Odd Racial/Unique Tech Reqs
Quote:
SJ, Organic Armor doesn't show up in the research window, but the components are available to be built.
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I believe that IS what I said...
Type Bs can't be researched, only stolen. Therefore they do not show up in the research window.
If you want it to show in the research window, change it to a type C.
EG: Racial -> Normal -> Normal -> O.A component.
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September 5th, 2002, 12:24 AM
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Sergeant
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Re: Odd Racial/Unique Tech Reqs
This does have a good advantage
you can create type Cs for those you wish the other races to be able to research once they've been "shown the way" and have type Bs for those you want them to be able to reproduce exactly, but not improve upon without stealing newer designs 
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September 5th, 2002, 01:16 AM
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First Lieutenant
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Join Date: Sep 2001
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Re: Odd Racial/Unique Tech Reqs
Matryx:
So you could even make a mod with the good "Type A" technologies for personal use by your empire, and have a parallel "Type B" technology series that you could sell off to your friends and neighbours.
The type A tech series would give excellent weapons and components, while the type B tech series would feature slightly inferior weapons and components (that are not researchable by your opponents)!
[ September 05, 2002, 00:17: Message edited by: jimbob ]
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