.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 4th, 2002, 06:54 PM

javaslinger javaslinger is offline
Sergeant
 
Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
javaslinger is on a distinguished road
Default Re: Odd Racial/Unique Tech Reqs

I would say this, a high tech start certainly is a completely different game.... Having finished very few games of SEIV, I haven't seen most of the finished techs anyway. I've got no idea what to do with them all!
Reply With Quote
  #2  
Old September 4th, 2002, 07:39 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Odd Racial/Unique Tech Reqs

OK: OA requires "organic armor" which requires "Organic technology" (Racial).

In a high tech game, you get "organic armor" but it dosen't show up... but where?

It won't show up in your research window, since it is a Type B, and you cannot research this tech area.
It should appear as an option for trade, and it should appear in your help, available components, political report, and everywhere else.

If you were to make it a Type C tech, then it would show up in your research window.

Note:
Type A = Racial
Type B = non racial, racial prereq
Type C = not racial, non racial prereq, pre-prerequisites do not matter.
Reply With Quote
  #3  
Old September 4th, 2002, 07:47 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Odd Racial/Unique Tech Reqs

hey, thats a good idea. i have often wished racial techs could be captured or shared, and i think other people have too.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old September 4th, 2002, 09:00 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Odd Racial/Unique Tech Reqs

SJ, Organic Armor doesn't show up in the research window, but the components are available to be built.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old September 4th, 2002, 09:59 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Odd Racial/Unique Tech Reqs

Quote:
SJ, Organic Armor doesn't show up in the research window, but the components are available to be built.
I believe that IS what I said...

Type Bs can't be researched, only stolen. Therefore they do not show up in the research window.

If you want it to show in the research window, change it to a type C.
EG: Racial -> Normal -> Normal -> O.A component.
Reply With Quote
  #6  
Old September 5th, 2002, 12:24 AM
Matryx's Avatar

Matryx Matryx is offline
Sergeant
 
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
Matryx is on a distinguished road
Default Re: Odd Racial/Unique Tech Reqs

This does have a good advantage
you can create type Cs for those you wish the other races to be able to research once they've been "shown the way" and have type Bs for those you want them to be able to reproduce exactly, but not improve upon without stealing newer designs
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
Reply With Quote
  #7  
Old September 5th, 2002, 01:16 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Odd Racial/Unique Tech Reqs

Matryx:

So you could even make a mod with the good "Type A" technologies for personal use by your empire, and have a parallel "Type B" technology series that you could sell off to your friends and neighbours.

The type A tech series would give excellent weapons and components, while the type B tech series would feature slightly inferior weapons and components (that are not researchable by your opponents)!

[ September 05, 2002, 00:17: Message edited by: jimbob ]
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.