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Old September 4th, 2002, 03:58 PM
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Default Cooperative warp drive.

So reading the thread a while back about how events and intel projects use the same mechanism gave me an idea. You could mod in an intel project using the "Ship - Moved" type from the events file. You could then hit another players ship with this and send it somewhere else in the galaxy. I can envision a team game with no warp points and no stellar manip where the players share a starting system, and then using this "Ship - Moved" intel project warp their allies ships all over the galaxy.

It would be an unusual game to be sure. The movement is completely random, and you can't send fleets, only individual ships. Once you identified the enemies system you'd have to send several allies ships at the same time and hope enough of them went to the right place to do some good.

And unless you planted a colony in the same system with an enemy, you wouldn't have to worry about them warping your ships. Without contact you couldn't use that on anybody.

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Old September 4th, 2002, 05:41 PM
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Default Re: Cooperative warp drive.

Damn, that is just... wierd. Sounds like fun=-)

Has anyone ever tried it the other way round? Ie making random events out of intel projects? Every now and then you could randomly get confidential enemy data "leaked" to you...
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Old September 4th, 2002, 07:46 PM
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Default Re: Cooperative warp drive.

Or have enemy (or allied) ships randomly mutiny and join your empire...

edit=spelling

[ September 04, 2002, 18:46: Message edited by: Spoo ]
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Old September 5th, 2002, 08:49 PM
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Default Re: Cooperative warp drive.

As a move to combine to ideas, has anyone attempted an intel project that opens WPs? or Closes them?

I wonder how it would work, if it does at all. Could generate some cool ideas if they are semi-targeted.
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Old September 5th, 2002, 09:08 PM
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Default Re: Cooperative warp drive.

I am thinking it wouldn't work. Someone tried an intel project to destroy stars and it didn't work. We think because the intel has to be targetted against a particular empire and nobody really owns the stars, or the warp points.

You can however make an intel project that will blow up a planet, but there the planet belongs to someone cause it has a colony.

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Old September 5th, 2002, 11:18 PM

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Default Re: Cooperative warp drive.

Quote:
Originally posted by geoschmo:
So reading the thread a while back about how events and intel projects use the same mechanism gave me an idea. You could mod in an intel project using the "Ship - Moved" type from the events file. You could then hit another players ship with this and send it somewhere else in the galaxy. I can envision a team game with no warp points and no stellar manip where the players share a starting system, and then using this "Ship - Moved" intel project warp their allies ships all over the galaxy.

It would be an unusual game to be sure. The movement is completely random, and you can't send fleets, only individual ships. Once you identified the enemies system you'd have to send several allies ships at the same time and hope enough of them went to the right place to do some good.

And unless you planted a colony in the same system with an enemy, you wouldn't have to worry about them warping your ships. Without contact you couldn't use that on anybody.

Geoschmo
The other ship-attack intel projects allow you to choose 'any', so I suspect that an random-teleport project would also if it can be done at all. I'd rather see this as a special facility power than cna be exercise in ONE system where that facility exists rather than an intel project than can be used anywhere. With that restiction it makes sense as either a temporal or a psychic ability. Might be a cool addition with the appropriate technobabble. I think you could just call it 'teleportation' with the Psychic trait, but with Temporal trait you'd have to call it something more complicated.
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Old September 5th, 2002, 11:21 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Cooperative warp drive.

Quote:
Originally posted by dogscoff:
Damn, that is just... wierd. Sounds like fun=-)

Has anyone ever tried it the other way round? Ie making random events out of intel projects? Every now and then you could randomly get confidential enemy data "leaked" to you...
No, when a game event is executed no other particular empire is credited with the results even if it's an effect normally created by an intel project. It's the game engine, so you'd get 'unknown' for the attacker. But yes, many of the intel projects, especially sabotage, will work as events. Proper editing of text Messages makes it very difficult to tell the difference between random events and actual intel attacks.
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