.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 5th, 2002, 06:29 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Troops/capturing intact planets

Quote:
Originally posted by Gryphin:
Then against humans:
If humans put weapons on transports it would behove their oponents to create one class of Weapons Platform that targets transports befor it targets other ships. It may even be a good idea to do this at warp points.
Is this even possible?
If WP stacks behave like SAT stacks... then it is not possible to have different stratagies. SAT stack uses the strategy of the first to fire. The first is the first laid, so for WP it would be the oldest one built on the planet.

Making vulnerable ships a targeting priority is a great way to mess up the enemies plan.
__________________
So many ugly women, so little beer.
Reply With Quote
  #12  
Old September 5th, 2002, 07:24 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Troops/capturing intact planets

Puke - O.K., I misunderstood the comment a bit. My point on the D.G.H. overiding the capture planet strategy was that a troop transport with weapons will still run off to hide until after either the fleets destroyed or the defenses are gone. I've seen the Krill, Orks, and Vikings all have their troop transports wait off in a corner, and then charge in, when they were all using armed transports.
Reply With Quote
  #13  
Old September 5th, 2002, 07:47 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Troops/capturing intact planets

Things I have learned over the course of many many succesful invasions in PBW games.

Weapons on troop transports don't help in inavasions. If the ship strategy is capture planet it will act like a weaponless troop transport, i.e. wait in the corner till the fighting stops and then rush in. If the strategy is something other than capture planet, it will close in and shoot with the other ships, but it will never drop it's troops.

A fleet of only troop transports with weapons with orders to capture planet will rush the planet immedietly and drop troops, but they will not fire their wepons, except for PDC against missles and fighters.

You don't have to make the ship strategy of all your warships capture planet. They will stop firing once the planets defenses are gone if there is a ship with troops in the fleet with orders to capture planet. The planets dying is one of four things:
1. The Last shot after the Last weapons platform had enough spalsh over to kill all the pop (more common with missles, but can happen with powerfull enough direct fire weapons)
2. Your troop ship didn't have orders to capture planet.
3. Your troop ships didn't have troops.
4. Your fleet didn't have capture planet orders.

Interesting thing to note is a troop ship with ship orders to capture planet WILL NOT override fleet orders and drop troops. If the fleet orders are optimal or anything but "Capture Planet" the troop ship will run for the corner.

however

A troop ship with "don't get hurt" orders (As in a pop ship that you are trying to use as a troop ship and forgot to change the ship strategy for) WILL override the fleet orders of "capture planet" and run for the corner. In that case the fleet will not register they have a tropp ship and continue to pound the planet to dust.

Giving the fleet "move to" or "attack" orders are irrelevant. It does that same thing. At least in 1.78. It may have been different in an earlier Version. I used to always use "move to", but I don't know why. But I can tell you for sure in the latest Version "attack" works fine, and actually better because it allows you to "attack", "load","attack","load" and capture several enemy planets in teh same turn.

Geoschmo

[ September 05, 2002, 18:48: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #14  
Old September 6th, 2002, 02:16 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Troops/capturing intact planets

Quote:
Giving the fleet "move to" or "attack" orders are irrelevant. It does that same thing. At
least in 1.78. It may have been different in an earlier Version.
I can confirm that Geo's description works just dandy in 1.49!

Kim
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #15  
Old September 6th, 2002, 02:58 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: Troops/capturing intact planets

And with GrandpaKim being my 'Planet Capture' mentor in a PBW game perhaps I'll get it to work soon.
Thanks Kim.
Reply With Quote
  #16  
Old September 6th, 2002, 11:11 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Troops/capturing intact planets

geoschmo,
Thank you. Maybe my hair will grow back now and I will live up to my ideas of not glassing planets.
Thank you.
< note to self: Add 5 more dollars to play by web fund >
< Second note to self, Don't tell Palladan of Earth >
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.