I am not even sure modding colony techs to be a racial trait would work. The game treats them differently. It might give you the colony tech even if you don't have the racial trait.
Geoschmo
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I used to be somebody but now I am somebody else
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Well, in testing I found out that you couldn't remove them from the files but you can set them to removable in the game set-up and that works- but that would be an all or nothing solution.
Too bad restricted techs wasn't in the Last patch.
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This is the 21st century, right? Then where the hell is my flying car?
That means modding any AI that would be in the game. So it might be easier to just have humans on the honor system.
that's easy, i can do that..
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Do you want the analyzer to be availible from start or work for it?
dunno yet, if it has to be researched it must be cheap, since the AI will never research it.
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I am not even sure modding colony techs to be a racial trait would work. The game treats them differently. It might give you the colony tech even if you don't have the racial trait.
it works, i tried it a few days ago with 1.79.
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Well, in testing I found out that you couldn't remove them from the files but you can set them to removable in the game set-up and that works- but that would be an all or nothing solution.
I think the best way would be to use Racial Traits, since there will be OPC specific techs anyway, and i can change the AI files to use the "Normal" trait, it's not that much work.