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September 6th, 2002, 05:50 AM
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Corporal
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Join Date: May 2001
Location: Indiana
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Re: Mail Order Monsters
Ya, Puke. You're the king of hosting unique games. In fact, how about "Space Monster Junkyard Wars"? The theme would be multiple civilizations reduced to ruins by invading space monsters. The remnants of the those civilizations are left without their great scientists. They now must reach out and reclaim that technology to battle the space beasts.
This would dramatically alter game play. Players could win by allying and wiping out the infested junkyard.
Without research, could you mod each monster race to possess different tech levels? This way each would produce a variety of beasts of different complexity. Or could you alter your mod to allow research for the monsters, but block it for the humans?
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I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
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September 6th, 2002, 06:42 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: Mail Order Monsters
Never heard of "Mail Order Monsters" but the title sounds interesting, almost as intereting as this game is sounding...
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September 6th, 2002, 07:57 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Mail Order Monsters
never heard of Mail Order Monsters? GET OFF MY THREAD!
kidding. MOM was sort of like the modern (90's) console games "Monster Rancher." you are a stablemaster, and you have a fixed ammount of cash. you use this money to buy monsters, and then train them, and then genetically modify them with different things like chloropLasts or tentacles, or tails, or firebreath. you buy them weapons (melee weapons, bLasters, tank guns, tac-nukes, everything) and equipment. then you send them out and controll them as they fight your buddy, or the computer.
there is a strategic map where you manuver to fight in terrain that is favorable to your monster (some get on better in water and swamps, others better in mountains, some of the bastards fly). also on the strategic map, you can launch your nukes at each other.
if you make it down to tactical combat, thats where you use your claws, firebreath, autocannons, flamethrowers, shocking grasp, acid touch, tank guns, laser cannons, and anything else you might have.
Such a great game. made in the mid 80s, if i remember. I played it on a C64 at my friends house.
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September 6th, 2002, 05:35 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Mail Order Monsters
Puke,
This is a "remake", but requires two players
http://www.soap.at/ats/mailomon.htm
While this is not the original, it shows promise...
www.theycamefromhollywood.com
Here is a game called Battallion, which is interesting:
http://www.evl.uic.edu/aej/AndyBattalionFAQ.html
Also, if you download a C64 emulator, you can play it until your eyes pop out! Wheee!
[ September 06, 2002, 17:16: Message edited by: sachmo ]
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September 7th, 2002, 03:18 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Mail Order Monsters
yeah, mail order monsters was cool
oh, and nice game idea from puke, too. I would like to play such a game.
Actually Quikngruvn and myself talked about something very similar recently as a twist for a 'big fat zero' game. very simply get four (or more) players in a quadrant with zero race points, add monsters with 3000-5000 points and medium to high  bonus.
sayonara, human cattle  .
Rollo
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September 7th, 2002, 04:19 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Mail Order Monsters
Rollo, perhaps even easier and more deadly would be giving the Space Monster Colonizing capability
The spread should be...well Monsterous!
[ September 07, 2002, 03:21: Message edited by: Taz-in-Space ]
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September 8th, 2002, 04:22 PM
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Brigadier General
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Re: Mail Order Monsters
Not so sure about that, Taz. The way the monsters currently work, colonizing will be a problem. Most of the monster concept is based on the premise that they don't colonize.
They don't really need colonies to be dangerous. Their homeworlds are similar to Proportions Mod homeworlds with a 'monsterous' intel output. Resources are not a problem for them, since their hulls have such a large maintanence reduction that they actually produce resources. All their hulls have quantum reactor, so range is not a problem either.
If they would colonize, then there would be ways for a human to get a hold of their colonies and capture those super-facilities. Also I kinda like the way it currently works that you have to destroy their stars to beat them.
It certainly could be done and I believe I might have found a way to get around the intel problem in a different way. That way they would even be able to do some offensive intel without being too overwhelming. I might just do that and also create another monster race that behaves more like a 'swarm' that also seems to be interesting.
So, to make a long answer short: Yeah, could be done with a change of the current concept. But it certainly would not be easier than a few mouse clicks in the game setup, though.
Rollo
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