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September 6th, 2002, 10:29 PM
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Second Lieutenant
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Re: somewhat newbie question flood.
Quote:
Originally posted by Slick:
3) Would there be any good reason to use a non-colonizer hull to build a colonizer?
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Large Transports can hold 900kT of components, Mediums 600kT. If you want to ship more population with theinitial colony ship, larger hulls might be what you want (say, if you don't want to also MM sending a freighter or two alogn with each colony ship).
Building a colony ship on Light Cruiser hull or the like can fool other races into not trealising it's a coloniser. NFC what the benefit of that might be.
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16) Do “mounts” add anything to a tractor or repulsor? It seems not.
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Sure they do. Equip a Starbase with a Massive Base Mount repulser beam. It'll throw it's target clear to the edge of the map.
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17) For single ships, if I create a 1-ship fleet with it, does it get crew experience AND fleet experience? Is this a bug?
Thanks!
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YEs it gets both, and no, it's not a bug. Frankly I think there should be a nominal cost in maintenance for Fleets, as well as for ships, but ... *shrug* ...
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-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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September 6th, 2002, 10:46 PM
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Colonel
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Re: somewhat newbie question flood.
Quote:
Originally posted by Pax:
Large Transports can hold 900kT of components, Mediums 600kT. If you want to ship more population with theinitial colony ship, larger hulls might be what you want ...
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You have to be careful with colony ships that are too large. If you have too much population, some gets lost in the colonization process. IIRC, the maximum population of the planet's size for a domed colony is all you can drop, even on a breathable planet.
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September 6th, 2002, 11:03 PM
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BANNED USER
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Re: somewhat newbie question flood.
rdouglass , (I learned this the by accident).
Yes, you can load units into cargo on a ship with a Colony Module. They will be on the planet ready to defend it.
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September 7th, 2002, 04:52 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: somewhat newbie question flood.
Quote:
You have to be careful with colony ships that are too large. If you have too much population, some gets lost in the colonization process. IIRC, the maximum population of the planet's size for a domed colony is all you can drop, even on a breathable planet.
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That was fixed in Version 1.42:
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11. Fixed - Sometimes when a colonizer would colonize a planet, not all of the population in its cargo would be dropped to the planet.
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September 7th, 2002, 05:28 AM
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Second Lieutenant
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Re: somewhat newbie question flood.
Quote:
Originally posted by Arkcon:
quote: Originally posted by Pax:
Large Transports can hold 900kT of components, Mediums 600kT. If you want to ship more population with theinitial colony ship, larger hulls might be what you want ...
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You have to be careful with colony ships that are too large. If you have too much population, some gets lost in the colonization process. IIRC, the maximum population of the planet's size for a domed colony is all you can drop, even on a breathable planet. Too true. Soif the world is domed, send only 100M population -- pack in some police troops or the like if you want.
Or just build a smaller coloniser for those worlds. Heh.
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-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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September 7th, 2002, 05:33 AM
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Second Lieutenant
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Re: somewhat newbie question flood.
Quote:
Originally posted by Suicide Junkie:
quote: You have to be careful with colony ships that are too large. If you have too much population, some gets lost in the colonization process. IIRC, the maximum population of the planet's size for a domed colony is all you can drop, even on a breathable planet.
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That was fixed in Version 1.42:
Quote:
11. Fixed - Sometimes when a colonizer would colonize a planet, not all of the population in its cargo would be dropped to the planet.
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With 1.49, I've had colonisers with 450M population lose 350M when they unloaded ... y'see, the coloniser is GONE, and if the world can only HAVE 100M ... then the other 350M are, essentially, SPACED.
... I can just see it now:
Debarkation officer: "Sorry Mr and Mrs Jones, but there's just no room down ther for you, yoru son Billy, or your daughter Judy, so ... it's out the airlock with you all!"
Mr Jones: "No! No!! AAAAaaaaaaiiiiiiiiii-" *dies of vacuum-induced asphyxiation*
Mrs Jones: "No! Wait!! AAAAaaaaaaiiiiiiiiii-" *dies of vacuum-induced asphyxiation*
Little Billy Jones: "Please! Not me, too!! AAAAaaaaaaiiiiiiiiii-" *dies of vacuum-induced asphyxiation*
Baby Judy Jones: *sucks stupidly on pacifier, then, dies of vacuum-induced asphyxiation*
Debarkation Officer: "NEXT!"
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September 7th, 2002, 05:42 PM
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Shrapnel Fanatic
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Re: somewhat newbie question flood.
Well, I know it was fixed somewhere, and that was the entry in History.txt that looked most like it.
And it works fine for me in V1.49.
954M people just colonized a 1000M max breathable.
The problem was that worlds were treated as domed until some population got added. In the case above, a domed planet of that size would hold only 200M. The bug caused the colonizer to drop only 200M, instead of up to 1000M.
If your colonizer holds way more people than your planet can hold, even undomed, of course the excess people will die.
It is entirely possible to build a Baseship that holds many Billions of people. If you then decide to colonize a tiny moon with them, don't be surprised that they don't all fit!
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