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  #11  
Old September 6th, 2002, 11:03 PM

Gryphin Gryphin is offline
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Default Re: somewhat newbie question flood.

rdouglass , (I learned this the by accident).
Yes, you can load units into cargo on a ship with a Colony Module. They will be on the planet ready to defend it.
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  #12  
Old September 7th, 2002, 04:52 AM
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Default Re: somewhat newbie question flood.

Quote:
You have to be careful with colony ships that are too large. If you have too much population, some gets lost in the colonization process. IIRC, the maximum population of the planet's size for a domed colony is all you can drop, even on a breathable planet.
That was fixed in Version 1.42:

Quote:
11. Fixed - Sometimes when a colonizer would colonize a planet, not all of the population in its cargo would be dropped to the planet.
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  #13  
Old September 7th, 2002, 05:28 AM
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Default Re: somewhat newbie question flood.

Quote:
Originally posted by Arkcon:
quote:
Originally posted by Pax:
Large Transports can hold 900kT of components, Mediums 600kT. If you want to ship more population with theinitial colony ship, larger hulls might be what you want ...
You have to be careful with colony ships that are too large. If you have too much population, some gets lost in the colonization process. IIRC, the maximum population of the planet's size for a domed colony is all you can drop, even on a breathable planet.
Too true. Soif the world is domed, send only 100M population -- pack in some police troops or the like if you want.

Or just build a smaller coloniser for those worlds. Heh.
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  #14  
Old September 7th, 2002, 05:33 AM
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Default Re: somewhat newbie question flood.

Quote:
Originally posted by Suicide Junkie:
quote:
You have to be careful with colony ships that are too large. If you have too much population, some gets lost in the colonization process. IIRC, the maximum population of the planet's size for a domed colony is all you can drop, even on a breathable planet.
That was fixed in Version 1.42:

Quote:
11. Fixed - Sometimes when a colonizer would colonize a planet, not all of the population in its cargo would be dropped to the planet.

With 1.49, I've had colonisers with 450M population lose 350M when they unloaded ... y'see, the coloniser is GONE, and if the world can only HAVE 100M ... then the other 350M are, essentially, SPACED.

... I can just see it now:

Debarkation officer: "Sorry Mr and Mrs Jones, but there's just no room down ther for you, yoru son Billy, or your daughter Judy, so ... it's out the airlock with you all!"

Mr Jones: "No! No!! AAAAaaaaaaiiiiiiiiii-" *dies of vacuum-induced asphyxiation*

Mrs Jones: "No! Wait!! AAAAaaaaaaiiiiiiiiii-" *dies of vacuum-induced asphyxiation*

Little Billy Jones: "Please! Not me, too!! AAAAaaaaaaiiiiiiiiii-" *dies of vacuum-induced asphyxiation*

Baby Judy Jones: *sucks stupidly on pacifier, then, dies of vacuum-induced asphyxiation*

Debarkation Officer: "NEXT!"
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  #15  
Old September 7th, 2002, 05:42 PM
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Default Re: somewhat newbie question flood.

Well, I know it was fixed somewhere, and that was the entry in History.txt that looked most like it.

And it works fine for me in V1.49.
954M people just colonized a 1000M max breathable.

The problem was that worlds were treated as domed until some population got added. In the case above, a domed planet of that size would hold only 200M. The bug caused the colonizer to drop only 200M, instead of up to 1000M.

If your colonizer holds way more people than your planet can hold, even undomed, of course the excess people will die.
It is entirely possible to build a Baseship that holds many Billions of people. If you then decide to colonize a tiny moon with them, don't be surprised that they don't all fit!
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  #16  
Old September 7th, 2002, 07:59 PM
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Default Re: somewhat newbie question flood.

Quote:
3) Would there be any good reason to use a non-colonizer hull to build a colonizer?
I've used heavily armored ships to colonize a system that I can only reach by way of a damaging warp point.
Quote:
7) [...] I have reported a couple of bugs to MM, but I would hate to be bothering them by reporting things already known.
Multiple bug reports give an indication of how high a priority fixing that bug should be. A bug that affects almost every game needs to be addressed sooner than one that only comes up in a handful of specific situations.
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  #17  
Old September 9th, 2002, 05:07 PM

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Default Re: somewhat newbie question flood.

Quote:
Originally posted by Arkcon:
I've seen an AI accept a tribute when it had refused a gift the turn before. I find it hard to believe the AI got happier with me in the time frame, so the tribute seems to mean something that the gift doesn't.
A tribute is a forced 'gift' it would be accepted if the alien culture was superior or felt itself superior. A tribute would be acceptable evn if they were pissed at you.

A gift is voluntary and can be seen as a bribe in some instances.
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