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  #1  
Old September 8th, 2002, 11:10 AM
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Default Re: Proportions mod: So confusing!

Quote:
Originally posted by Mylon:
I noticed another problem with the upgrading... It seems that whenever I upgrade, I can only upgrade to the highest building available. Ie... If I build a minor city, I can only upgrade it to a metropolis. Probably another hardcoded problem.
True. Hard-code problem. That's why I have some cheap extra techs so you can at least choose what the highest level is.

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Old September 8th, 2002, 11:12 AM
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Default Re: Proportions mod: So confusing!

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Originally posted by Sinapus:
Another suggestion: Why not just one type of colony settlement sort of facility instead of one for each planet type?
Because I was using the graphics for the colony type, and it shows a colony of the appropriate type. I thought it was neat. For a later Version I may make them a bit distinct from each other.

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Old September 8th, 2002, 11:13 AM
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Default Re: Proportions mod: So confusing!

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Originally posted by Mylon:
Suggestion: Would it be possible for each city to give the colony a (stackable) production bonus? I'm thinking it'd be pretty impractical to build cultural centers even on a ring world due to the limited production capacity.
I tried that originally. It's not possible because the game won't let you build more than one facility with construction ability on a planet.

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Old September 8th, 2002, 11:16 AM
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Default Re: Proportions mod: So confusing!

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Originally posted by Mylon:
...
I suppose not much can be done given how the program handles upgrades. It if boosted construction by giving a kickstart of half of the original structure's value, then having a long upgrade tree (including facilities to complexes upgrades) would be more feasable. I just feel bad about having to sacrifice the facility to build over it when upgrading allows it to still be productive during the construction.

Anyway, I would like to suggest some way of making transportation of slightly larger portions of colonists easier to obtain. A medium freightor cannot transport 2M worth of colonists.
Well you usually don't "have" to scrap the settlement for a long long time - you can just add a city to it. It's usually worth keeping around since it has greater total abilities than most regular facilities.

As for freighters, you haven't researched far enough. You can get 2M on a med. transport if you research cargo and/or starliner modules high enough. Of course, you can also just build more ships.

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Old September 8th, 2002, 02:48 PM
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Default Re: Proportions mod: So confusing!

On huge domed planets, the facility slots fill up pretty quickly and you have to destroy a settlement to build a city, which can take many a turn without a space yard.

Medium freighters + Population Liner III can only hold 1M, still. Having to get module IV or so is a bit much to research just to double what you can do with module I.

Yet another hardcoded problem I noticed: Space yards make the penalties trivial. A colony with 1M population can build at 2000 per resource per turn.
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Old September 8th, 2002, 07:45 PM

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Default Re: Proportions mod: So confusing!

"Yet another hardcoded problem I noticed: Space yards make the penalties trivial. A colony with 1M population can build at 2000 per resource per turn."

Umm, not in the Proportions game I'm playing on PBW.. I have a breathable world with a space yard II, 105 million people, and it only produces at 1370, not 2500 (which is what the yard would do normally)

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Old September 8th, 2002, 10:32 PM
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Default Re: Proportions mod: So confusing!

Quote:
Originally posted by Mylon:
On huge domed planets, the facility slots fill up pretty quickly and you have to destroy a settlement to build a city, which can take many a turn without a space yard.
An average empire can put five slots on a huge domed colony. It usually takes a few years to build even one city. I don't see anything out of line.

Quote:
Medium freighters + Population Liner III can only hold 1M, still. Having to get module IV or so is a bit much to research just to double what you can do with module I.
Well, it's my opinion that it is a bit much to try to get 2M colonists and their necessities onto a medium-sized ship, from the design standpoint of Proportions. Doubling the capacity of a population transport isn't something I think should be a casual achievement. On the other hand, it doesn't take any research to just build two ships and fleet them...

Quote:
Yet another hardcoded problem I noticed: Space yards make the penalties trivial. A colony with 1M population can build at 2000 per resource per turn.
As Phoenix-D pointed out, you're mistaken about that.

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