
October 22nd, 2002, 10:40 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Proportions mod: So confusing!
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Now, it's true that a Proportions robo - miner component can produce up to 800 units/turn, but they also have maintenance costs, including the time to get to the destination, which almost require such a high rate or they won't produce a net gain at all.
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A mineral base can be built in three turns that will produce 5000 minerals at an asteroid and cost about 500 maintenance a turn.
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Well, you may have found a technique that I didn't think of, there. I'll have to check that for play balance... you may have found something I didn't intend.
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You want to see what space station mining bases can do? I can send you a nice savegame using FQM to make the map. (I don't recommend adding asteroid belts like those in FQM to Proportions, cause it is insane. Maybe a few asteroids per system instead of 1, but definitely not 25+ ). Remember, in one of the gold patches, asteroid values were increased from 50-150 to 150-300 (or so). They are much, much better at resource production than they used to be.
Also, colony ships are mostly pointless in Proportions. It is a lot less time consuming to send out a SYS and a few population transports, and building the colony ship right over the planet. This is especiallty true if the planet is a few systems (or more) away from the homeworld.
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