|
|
|
 |

September 11th, 2002, 01:31 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

September 11th, 2002, 02:16 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
I think he means using Intel to offensively stop the attackers ships or economy.
__________________
So many ugly women, so little beer.
|

September 11th, 2002, 02:47 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
Yes, I thought that is what he meant...but wanted to be sure. 
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

September 11th, 2002, 07:29 AM
|
Private
|
|
Join Date: Jan 2002
Location: Ventura, Ca
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
No I mean if player A has 50,000,000,000 stored counter intel points and I kill player A's intel facilities (or cause riots) and he creates 0 intel points a turn, he CAN NOT stop ANY intel attacks against him even with his 50,000,000,000 stored counter intel points. You MUST have more intel points generated on that turn to use your stored counter-intelligence.
Now, if he could get 10 points a turn and had spread points evenly, he could use 10 of his stored counter-intel's (becaues they each get 1 point each) and he'd probably stop 10 of our attacks. If he generated 1 point of counter-intel it would allow him to use his first counter-intel project only against us.
So, to reiterate, if you go to your Intel menu and you see Intel = 0, no matter what you have saved up, you will not stop anything at all as far as intelligence attacks against you. You can ask your opponent who has lost about 30 ships, had bombs go off on the ships that were making his sphere world, riots on tons of planets and he can't do anything to stop us because of the riots we have created.
- takr
|

September 11th, 2002, 07:56 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
Hmmmmmm..........
I always thought that your stored intel points could stop any number of multiple attacks, so long as there are enough counter-intel points to do so.
If what you say is true (and you seem very certain of it  ), then this is another dumb bug MM has to look at.
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

September 11th, 2002, 08:21 AM
|
Private
|
|
Join Date: Jan 2002
Location: Ventura, Ca
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
I completely disagree, this is not a bug at all. Think of it this way, you create Counter Intelligence facilities and they are blown up, you have no counter intelligence employees to stop anything coming in, or if they are rioting, you have the same problem. The stored points are their 'knowledge' if you want to think of it that way. As long as they are working, they are quite knowledgeable and able to stop intelligence attacks, but once they stop working or riot or are blown up, you've lost their expertise and are a sitting duck, just as it should be. All he has to do is get them back working and he seems to not be bright enough to do that yet. All he needs is one functioning facility anywhere on the map and his counter will begin working again.
- takr
|

September 11th, 2002, 09:08 AM
|
Private
|
|
Join Date: Sep 2002
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
What he says is true, after we (i'm his teamate) dicovered that intell was working, we talked to the other person, he had been running counter intell 3 for quite a while, being that we are 160 turns in, we are all farily built up on it... but due to unfortunate circumstances his people were all rioting (somethign about a player surrendering to him (his Own teamate), us blowing up 10+ planets a turn) so that's what happens, you don't produce intell, you don't get the benfits of intell... I also agree that you shouldn't get the intell.. make your people happy so they wil work for you, if not, you get nothoign
-Doc Weas
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|