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  #1  
Old September 11th, 2002, 01:31 AM
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Default Re: Long Range Wepons

Quote:
Originally posted by Undertakr:

We attacked 2 or 3 planets per system to start riots. The riots caused his intel centers to stop producing. Even though he has about 4 gazillion intel points saved up, his production is currently 0 so he can't use any of his stored points to stop us.

- takr
I'm confused. Are you saying that intel points must be produced before any the stored up counter-intelligence points can be used?
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Old September 11th, 2002, 02:16 AM
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Default Re: Long Range Wepons

I think he means using Intel to offensively stop the attackers ships or economy.
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Old September 11th, 2002, 02:47 AM
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Default Re: Long Range Wepons

Yes, I thought that is what he meant...but wanted to be sure.
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Old September 11th, 2002, 07:29 AM

Undertakr Undertakr is offline
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Default Re: Long Range Wepons

No I mean if player A has 50,000,000,000 stored counter intel points and I kill player A's intel facilities (or cause riots) and he creates 0 intel points a turn, he CAN NOT stop ANY intel attacks against him even with his 50,000,000,000 stored counter intel points. You MUST have more intel points generated on that turn to use your stored counter-intelligence.

Now, if he could get 10 points a turn and had spread points evenly, he could use 10 of his stored counter-intel's (becaues they each get 1 point each) and he'd probably stop 10 of our attacks. If he generated 1 point of counter-intel it would allow him to use his first counter-intel project only against us.

So, to reiterate, if you go to your Intel menu and you see Intel = 0, no matter what you have saved up, you will not stop anything at all as far as intelligence attacks against you. You can ask your opponent who has lost about 30 ships, had bombs go off on the ships that were making his sphere world, riots on tons of planets and he can't do anything to stop us because of the riots we have created.

- takr
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Old September 11th, 2002, 07:56 AM
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Default Re: Long Range Wepons

Hmmmmmm..........

I always thought that your stored intel points could stop any number of multiple attacks, so long as there are enough counter-intel points to do so.

If what you say is true (and you seem very certain of it ), then this is another dumb bug MM has to look at.
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Old September 11th, 2002, 08:21 AM

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Default Re: Long Range Wepons

I completely disagree, this is not a bug at all. Think of it this way, you create Counter Intelligence facilities and they are blown up, you have no counter intelligence employees to stop anything coming in, or if they are rioting, you have the same problem. The stored points are their 'knowledge' if you want to think of it that way. As long as they are working, they are quite knowledgeable and able to stop intelligence attacks, but once they stop working or riot or are blown up, you've lost their expertise and are a sitting duck, just as it should be. All he has to do is get them back working and he seems to not be bright enough to do that yet. All he needs is one functioning facility anywhere on the map and his counter will begin working again.

- takr
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Old September 11th, 2002, 09:08 AM

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Default Re: Long Range Wepons

What he says is true, after we (i'm his teamate) dicovered that intell was working, we talked to the other person, he had been running counter intell 3 for quite a while, being that we are 160 turns in, we are all farily built up on it... but due to unfortunate circumstances his people were all rioting (somethign about a player surrendering to him (his Own teamate), us blowing up 10+ planets a turn) so that's what happens, you don't produce intell, you don't get the benfits of intell... I also agree that you shouldn't get the intell.. make your people happy so they wil work for you, if not, you get nothoign

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