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January 10th, 2001, 12:31 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Devastating RCE -- Please Help
Make the invaded AI a player and avoid a battle this turn or just try to disable all ministers for one turn. There is probably one battle or action that causes the problem. Oftentimes the problem is vanished in the next turn and you can revert everything back to "normal".
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 10th, 2001, 12:50 PM
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Private
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Join Date: Jan 2001
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Re: Devastating RCE -- Please Help
Thanks, Mephisto, this sounds like it might help. But how do I make an AI a "player"?
BTW, I'm surprised how many people are up this late ... or are you guys in Asia or Europe? (It's 3 a.m. here on the U.S. west coast.)
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January 11th, 2001, 02:20 AM
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Corporal
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Join Date: Sep 2000
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Re: Devastating RCE -- Please Help
Europe.
Just click on the icon in the upperleft corner (the one which you also use for saving games). In the menue, there is a point "players". All the green buttons indicate the players which are AI-controlled. Disable the botton for the one which gives you a headache.
If you did not change anything in the txt. files during the game and the game is already pat turn 200, it is most probably a true bug. Mail MM about it.
And enjoy the slaughter.
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January 10th, 2001, 05:06 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Devastating RCE -- Please Help
Europe, germany, Frankfurt am Main (city). 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 10th, 2001, 06:19 PM
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Sergeant
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Join Date: Dec 2000
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Re: Devastating RCE -- Please Help
My guess as a programmer is that there might be an upper limit of 255 ships per battle (possibly per player) and this is what's causing the range check error. Sounds like a subscript blew somewhere. Since there's a 255 system limit it seems likely they are using this number as a limit elsewhere in the game as well. After all, 255 is a magic number for programmers.
I remember that MOO2 had a crash problem with very large fleets as well. Ruined the game for me.
You need to send MM the save files and a good description of the problem. This can really mess up a nice, big game and I hope they fix it in the next patch.
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The difference between genius and stupidity is that genius has its limits.
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January 10th, 2001, 06:29 PM
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Private
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Join Date: Jan 2001
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Re: Devastating RCE -- Please Help
Thanks gang. That seems to have done the trick, at least for the time being. Again, thanks.
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