.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 12th, 2002, 03:09 AM

Doc Weasel Doc Weasel is offline
Private
 
Join Date: Sep 2002
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Doc Weasel is on a distinguished road
Default Re: Long Range Wepons

We are not playing a gold game (our next will be)

Thanks DirectorTsaarx for clarifying how it works (we were narrowong it down as best as possible, but being htat we are currently at woar, it's hard to get, and give to much information)

-Doc Weas

And people will do whatever they can to get a win in the win column...
Reply With Quote
  #2  
Old September 12th, 2002, 04:17 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Long Range Wepons

Quote:
Originally posted by Baron Grazic:
Has this changed in Gold, because in 1.49 you DO NOT need to spend money on any Counter-Intel projects.
I usually build up my storage and then change to offensive intel and only need to worry about it if my Counter-intel starts to get low.
It could be a new feature of Gold that you need to keep spending points on at least one counter-intel project to have the protection; I know Intel is one part of the game that's required a fair amount of tweaking since the initial release. Especially since no-one completely understands how it works (except Aaron, of course...)
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #3  
Old September 12th, 2002, 06:30 PM
Mylon's Avatar

Mylon Mylon is offline
Corporal
 
Join Date: Sep 2002
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
Mylon is on a distinguished road
Default Re: Long Range Wepons

Counter-intel is pretty strong, in my opinion. I typically build about 10 or so intelligence facilities (operating at 80% as per race characteristic) and fire up a counter intel project. That seems to stop about 2 intel attacks per turn, maybe more.
Reply With Quote
  #4  
Old September 12th, 2002, 07:49 PM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Long Range Wepons

...Or maybe Aaron Doesn't know how it works! Perhaps someone from the CIA, FBI, or the now defunct KGB broke in and stole all his notes on how the system works, and the code is so complex that he cannot figure it out by reverse engineering...

Well, okay, maybe not, but it would explain why the intel system is unexplainable
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.