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Old September 10th, 2002, 05:25 AM
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Default Re: modding tricks?

sorry about my non-conventional numbering system. what i was sugesting, is that if you get rid of the current shields / phased shields / armor paradigm, and replace it with something else, you might get what you want.

for example, i am toying with a mod that will have lasers and cannons. lasers will be stopped by a certain protective component, and cannons wont. so i will make the protective component into a shield, and make cannons skip all shields. this introduces problems with boarding parties though, so you will get into all sorts of trouble doing things this way.

and as Phoenix-D says, yep, that will work.
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Old September 10th, 2002, 10:27 AM
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Default Re: modding tricks?

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Or does that introduce other problems (aside, of course, from only being able to launch fighters from planets...)
You might find that you can launch fighters from your missile bays... although I suppose you could set it to "can launch 0 fighters per turn".
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