Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
hmm. i think it would be a better bet to make them do 2x damage and no shield multiplier.
if something does 4x to shields, you can also say that given double its damage, it would do 2x to shields and 0.5x to everything else.
by this reasoning, you can take the component at double its damage, and be rid of the situational modifiers, and in theory have a balanced component. unless you think that shield damage is either more or less important than armor damage, which is an arguement better left alone.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|