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  #1  
Old September 11th, 2002, 11:11 PM

Elowan Elowan is offline
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Default Re: Tech Trading - newbie question

Suppose get a ship with Temporal or Crystalline tech in a trade - do you get that technology?
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  #2  
Old September 11th, 2002, 11:32 PM
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Arkcon Arkcon is offline
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Default Re: Tech Trading - newbie question

Quote:
Originally posted by Elowan:
Suppose get a ship with Temporal or Crystalline tech in a trade - do you get that technology?
Only if you also have selected the racial technology. Two crystaline races can trade each other's techs, for example.
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Old September 11th, 2002, 11:42 PM
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The Canuck The Canuck is offline
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Default Re: Tech Trading - newbie question

is there any way to make it so you can get Racial techs with out having selecting it by modding the game somehow?
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Old September 12th, 2002, 01:07 AM
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Ed Kolis Ed Kolis is offline
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Default Re: Tech Trading - newbie question

Quote:
Originally posted by Arkcon:
Is it just me, or is there a difference in trading and analyzing? Analyzing gives you tech without giving you the prerequiste. Trading tech without the prerequiste gives you the message "Our scientists can't understand it, sire" and no tech
I didn't think analyzing would give you tech unless you already had the prerequisite...

Quote:
is there any way to make it so you can get Racial techs with out having selecting it by modding the game somehow?
Someone (I think Suicide Junkie) came up with a way for racial techs to be traded to players who don't have the appropriate trait - I don't remember exactly how it works but I think it involves adding a second, dummy prerequisite that is researchable so the game doesn't think it's a racial tech or something...
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Old September 12th, 2002, 04:04 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Tech Trading - newbie question

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Arkcon:
Is it just me, or is there a difference in trading and analyzing? Analyzing gives you tech without giving you the prerequiste. Trading tech without the prerequiste gives you the message "Our scientists can't understand it, sire" and no tech
I didn't think analyzing would give you tech unless you already had the prerequisite...
I've gotten all 3 levels of cloaking by analyzing captured ships, well before I'd even bothered researching Physics 2, much less cloaking's prerequisite of Physics 3 (yeah, I know, Physics 2 gives you the uber-weapon Phased Polaron Beam, but it was a single-player game and I prefer to use the Temporal weapons anyway).

[ September 12, 2002, 15:05: Message edited by: DirectorTsaarx ]
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Old September 12th, 2002, 04:23 PM
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Jmenschenfresser Jmenschenfresser is offline
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Default Re: Tech Trading - newbie question

Quote:
is there any way to make it so you can get Racial techs with out having selecting it by modding the game somehow?
Yep. Just take out the racial number from the second step of tech.

For instance: Most of the racial techs have a single prereq like Crystallurgy or something. Then this opens Cyrstaline Weapons and Crystaline Technology. (The specifics here may be wrong). What you do is leave Crystallurgy a racial tech area, by leaving in the racial number. But you take the racial number out of Cyrstaline Weapons and Crystaline Technology.

What this does: You can't research any of them no matter what, but you can capture the weapon components or other things and analyze them.

Pretty sure that is how it works
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Old September 15th, 2002, 06:17 AM
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Skulky Skulky is offline
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Default Re: Tech Trading - newbie question

SO COOL
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