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September 19th, 2002, 10:47 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Quantum reactor
The ship with the Quantum reactor on it has INFINITE, not just FULL supplies.
It shares with the rest of the fleet at the end of each turn.
1) new ships added to the fleet will NOT get supplies until the second turn.
2) Combat or movement durinng the turn may deplete the supplies aboard fleeted vessels.
3) The QR- equipped ship will have 100% supplies when its QR is destroyed in combat, even if it moved or fired weapons earlier in the turn.
4) A ship with a QR needs ZERO supply storage to operate, similar to a base.
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September 20th, 2002, 09:28 PM
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Major
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Re: Quantum reactor
Quote:
Originally posted by Suicide Junkie:
The ship with the Quantum reactor on it has INFINITE, not just FULL supplies.
It shares with the rest of the fleet at the end of each turn.
1) new ships added to the fleet will NOT get supplies until the second turn.
2) Combat or movement durinng the turn may deplete the supplies aboard fleeted vessels.
3) The QR- equipped ship will have 100% supplies when its QR is destroyed in combat, even if it moved or fired weapons earlier in the turn.
4) A ship with a QR needs ZERO supply storage to operate, similar to a base.
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Sure. I understand this SJ, but how are the other ships in the fleet filled: averaged, or what.
Maybe I'm just an airhead, but I seem to remeber it like dumbluck does; by filling ship(s) with QR's, then adding all supplies from all ships in fleet, then averaging amongst all ships, then filling the ship(s) with the QRs again. It just seems like my fleets are never 'topped off' with supplies (with a QR). Sure, they're always getting added to, but never totally full.
That's one reason why I don't research Resupply for the QR - too expensive and 1 or 2 Solar Collectors (per ship) and a support ship full of 'em seem to me a better 'Return on Investment'....
Am I not seeing this correctly or am I missing a patch or somethin'....
EDIT: Maybe it's just time to go back to researching QR's.... 
[ September 20, 2002, 20:30: Message edited by: rdouglass ]
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September 20th, 2002, 09:47 PM
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National Security Advisor
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Re: Quantum reactor
Try a test game with high tech start and build a fleet. 
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September 20th, 2002, 10:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Quantum reactor
Quote:
Sure. I understand this SJ, but how are the other ships in the fleet filled: averaged, or what.
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The other ships in the fleet (with a QR ship) get maxxed out supplies at the end of each turn.
Supplies are distributed in a "one for me, one for you" fashion.
IE: if there are 120 supplies total in a fleet of 12 ships, each will have 10 supplies on the next turn. If a ship with 140 supplies is added to that fleet, all the ships will have 20 supplies on the turn after that.
[ September 20, 2002, 21:08: Message edited by: Suicide Junkie ]
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September 20th, 2002, 10:47 PM
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Major
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Re: Quantum reactor
Quote:
Originally posted by Suicide Junkie:
The other ships in the fleet (with a QR ship) get maxxed out supplies at the end of each turn.
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Guess it's time to start researching QR's again. Thanks SJ; (I think.... )
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September 20th, 2002, 11:04 PM
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Second Lieutenant
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Re: Quantum reactor
I just put together a fleet and ran it until there were next to no supplies. I then fleeted a small ship equipped with one QR - next turn - all were topped off.
Guess that answers that.
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September 20th, 2002, 11:18 PM
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Colonel
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Re: Quantum reactor
I can understand why there's some confusion. In some situations I've seen one ship low on supplies in a fleet with QR, but I don't know the circumstances.
I've also seen ships in a fleet with QR run out of supplies in combat. They were in fact dreadnaughts and baseships without supply storage, but I don't think they were missile ships, so I don't know how they lost supply in combat.
I've seen large fleets, with say 30-50 members, and one ship with QR, actually list their supply storage capacity, and the actual amount was not maxed out. But, it was never depleted by simple flying the fleet around.
I dunno, I'm not real good and analyzing the numbers of SE4. I look at it this way. Without QR, a ship can only travel a couple of systems. With QR in the fleet, it can go anywhere. QR is a fairly cheap component, I can put one on every ship. So in the end, it works pretty good.
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