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  #1  
Old September 16th, 2002, 06:41 PM
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Default Re: Pirates and Nomads

Try the bottom of page 2, in the "A Pirate's Life For Me" thread.

The biggest things to watch out for are:
- Quasi-Newtonian Propulsion (Carefully watch the speed of your design as you add engines)
- Racial crossover techs. Buy two racial techs, get a component that uses both!
- Shields/Armor: phased shields come early, and armor can be stronger than shields.
- Some weapons have been tweaked: APB is weaker, Torpedoes have accuracy bonus, WMG is really long range.
-Units use tiny-mounted ship components! Watch out for WMG fighters

In addition to what Arkcon said, when playing as a Pirate or Nomad, feel free to use tactical combat, and any move (except cheat codes) that will give you an advantage over the AI. You will need it

[ September 16, 2002, 17:45: Message edited by: Suicide Junkie ]
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Old September 16th, 2002, 06:47 PM
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Default Re: Pirates and Nomads

SJ, Are you planning on adding that new style QNP that was discussed a while back? The one that's mount based?

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Old September 16th, 2002, 06:58 PM

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Default Re: Pirates and Nomads

I really like what I've seen so far SJ! Very innovative! I'm really liking the living ships trait.
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Old September 16th, 2002, 08:08 PM
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Default Re: Pirates and Nomads

Mount-Based, you say?
I can see a few ways how that could be better; how was it going to work?

Rainstorm:
Yeah, Living Ships is pretty useful, and a good reason to keep your repair trait high
The Racial Crossover techs are pretty nifty too (check out the Biocrystal Armor, and the Harmonic Shields)

I like playing a 5000 point game and taking all 6 racial techs, plus living ships You have to take quite a few negative characteristics, but there are a lot of toys to play with

[ September 16, 2002, 19:25: Message edited by: Suicide Junkie ]
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Old September 16th, 2002, 08:28 PM
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Default Re: Pirates and Nomads

Sorry SJ, I thought you had posted in that thread. I see now you hadn't.

It's an idea Pax came up with. Sounds like a good one to me, but I don't know that much abou tthe ins and outs of QNP.

Anyway, here's the link.

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Old September 16th, 2002, 09:27 PM
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Default Re: Pirates and Nomads

That sounds like a great idea.
It might even allow unmodded AIs to play QNP games!

I wonder what a hybrid EPM/Mount system could do...
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Old September 16th, 2002, 11:28 PM
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Default Re: Pirates and Nomads

I still don't like that mount-based system. It makes engine damaging weapons either useless, or it makes them require new, heavy mounts to be effective. So, small ships with engine damaging weapons can't hurt the engines of large ships. This stacks combat even more in favor of large ships.
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