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September 17th, 2002, 03:33 PM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: acts of war, war declaration and other topics (my first message!)
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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September 17th, 2002, 03:35 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: acts of war, war declaration and other topics (my first message!)
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Kamikaze is a Last resort when enemy ships are too strong, leave for now. The game may put in by self, but don't build
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You mean that computer controled races are used to ram ships with warheads ? brr, scary...
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Try it with a colonizer. Once, 4 million people had to make the ultimate sacrifice to save the homeworld.
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Why put 4 millions pepole in it ? to weight more and cause more damages ? sounds a bit extreme...
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September 17th, 2002, 03:42 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: acts of war, war declaration and other topics (my first message!)
Quote:
Originally posted by trooper:
You mean that computer controled races are used to ram ships with warheads ? brr, scary...
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Not by usual game, people change this.
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Why put 4 millions pepole in it ? to weight more and cause more damages ? sounds a bit extreme...
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Just kidding, no people on it. Colony module is big and causes much damage. Knocked out all weapons, control and 5 engines of an escort. The planet was now safe. The enemy was a peacefull race, but we just met so they had to attack.
Your first turn, you should build sattelites or a wepaons platform. Just to keep the AI honest.
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September 17th, 2002, 04:31 PM
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Brigadier General
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Location: Ohio, USA
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Re: acts of war, war declaration and other topics (my first message!)
In regards to using the same ship name for retrofit, You could use the same name just insert a nunber after it. ie; Hawk, Hawk-1, Hawk-2, etc, or just rename it. up to you., retrofit button is the green triangle button on the top of screen, as well as having other uses.
Ramming does not always take out both ships, depends on what you have on it, like SJ said, armor, shields etc. the ;more you have the less likely chance the ship will be destroyed. However, you might receive little or heavy damage to the ship even if it does survive so have a repair faciclity ship handy if you want toa re-use it.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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September 17th, 2002, 04:44 PM
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Second Lieutenant
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Join Date: Jun 2002
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Re: acts of war, war declaration and other topics (my first message!)
Keep in mind that there is a restriction on refits. Namely - the refit cannot cost more than 50% of the vessels original cost. In that event - do incremental (step-wise) or gradual refits until you get the value to a point where the restriction no longer applies. Also - sometimes it's cheaper in the long run just to build a ship rather than refit it.
Use the upgrade button, make your changes and save the design as previously suggested.
Refits cost 50% more than a build-out.
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 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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September 17th, 2002, 06:28 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: acts of war, war declaration and other topics (my first message!)
Upgrading a facility costs 50%. This does not apply to retrofitting a ship. From settings.txt:
Retrofit Cost Percent For Comps := 120
Retrofit Cost Percent For Comp Removal := 30
Slick.
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Slick.
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September 17th, 2002, 06:45 PM
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Colonel
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Join Date: Jan 2001
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Re: acts of war, war declaration and other topics (my first message!)
Quote:
Originally posted by trooper:
2- I've cause some battles by moving a ship on an ennemy ship. Sometimes the computer warn me that, doing that, there would be a battle, sometimes not (erspecially on warp points, I think). Why ?
4- What is the best way to declare a non aggression pact ? I made very ressources gift to an alien race, but they keep on refusing my treatie requests...
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Bonjour mon ami et bienvenue au forum SE IV!
Neither English nor French is my native language, but I think I will continue in English as French is more difficult to write (at least for me).
2.) Usually you get a warning in turn based game before entering into a sector where a combat will start. The exception is as you already realized when you warp to the other side of a warp point. Then you just drop in the middle of the sector and the combat begins.
4.) Gifts are a good way to improve the mood of AI races in order to get a treaty. But there are some AI races that are very xenophobic and will almost never accept a treaty.
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