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September 23rd, 2002, 05:37 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: unstable star
Quote:
I thought that the 'star-unstable' ability gave a set probability that that star would start going nova each round. Are you telling me that it actually does squat? Or are you refering to the descriptive text of the star?
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That's right; the only thing that ability does is cause that description to be displayed. It's one of several unimplemented features that are scattered through the data files.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 23rd, 2002, 05:59 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: unstable star
Quote:
Originally posted by Suicide Junkie:
I believe he was suggesting that you create the star at the warppoint, and blow it up from there.
If you timed your orders right, you could create a warppoint, warp in, create a star, and blow it up, and then close the warppoint in one turn.
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Yep, that's what I meant
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September 23rd, 2002, 07:39 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: unstable star
Quote:
Originally posted by Arkcon:
quote: Originally posted by Suicide Junkie:
I believe he was suggesting that you create the star at the warppoint, and blow it up from there.
If you timed your orders right, you could create a warppoint, warp in, create a star, and blow it up, and then close the warppoint in one turn.
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Yep, that's what I meant But... SEIV will not allow you create a star in a system that already have a star or artificial planet. Otherwise crystalline races could pull this trick: build 100+ stars in system and use Solar plants on all planets to get megabugs !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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