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February 20th, 2003, 11:14 PM
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Sergeant
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Re: OT: Mediaval - Total War
Quote:
Originally posted by Growltigga:
I would like to be Etruscans taking on the fledgling Roman empire. I would love to be the Carthaginians duking it out with the Romans (snip)ooh, I get all excited just thinking about it
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The Patrician mod lets you do this.
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solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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February 22nd, 2003, 06:07 AM
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General
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Re: OT: Mediaval - Total War
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Originally posted by Aloofy:
The map sucks, with regions as provinces instead of real provinces like in Shogun,
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So you want a map with several thousand provinces then? Otherwise you can't portray all of eastern and western Europe and the scale is completely ruined.
Quote:
they didn't fix the problem of the AI reinforcing the provinces the player attack and the player not able of doing the same, thus making any strategy worthless.
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I have never seen a convincing argument against CA's statement that the AI does not take your current turns moves into account when moving its own troops.
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February 24th, 2003, 05:46 PM
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Second Lieutenant
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Re: OT: Mediaval - Total War
[quote]Originally posted by Graeme Dice:
Quote:
So you want a map with several thousand provinces then? Otherwise you can't portray all of eastern and western Europe and the scale is completely ruined.
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Yeah, that would be really awesome! Size and logistics its one of the reasons Europe was never completely unified.........
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I have never seen a convincing argument against CA's statement that the AI does not take your current turns moves into account when moving its own troops.
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But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
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February 24th, 2003, 07:28 PM
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First Lieutenant
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Re: OT: Mediaval - Total War
If I am being honest, I quite like the way the AI sometimes reinforces provinces you are attacking the way it does. It makes some battles a tougher proposition (and therefore more fun to me) and other walkovers, good fun I think..... to balance it up however, I think you should be able to have a "reaction move" whereby you can say move one group of units after the AI's move to help defend a province.
I really get annoyed when you assault a province and find that a couple of units of peasants have snuck in behind your invasion forces and done a "chevauchee" against your province the gits
I do like the add ons advertised to be in thhe Viking expansion set coming out in Spring 03, the idea of scouting out the enemy and allocating your reinforcements accordingly I think will be great...
the only other thing I wish the game had were more terrain variables, for example, walls and hedges that can be defended on the battlefield. These terrain features dont seem to affect a battle at all
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February 25th, 2003, 01:01 AM
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General
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Re: OT: Mediaval - Total War
Quote:
But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
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That's not a convincing argument, and could easily be coincidence, or the AI deciding that an army was strong enough to go to the border.
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February 26th, 2003, 12:23 AM
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Brigadier General
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Re: OT: Mediaval - Total War
Quote:
Originally posted by Graeme Dice:
quote: But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
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That's not a convincing argument, and could easily be coincidence, or the AI deciding that an army was strong enough to go to the border. Ah, no. It is quite obvious when you play it. But like GT said (Get out of my swamp! ), I don't really mind it as it isn't abused as much as it was in Shôgun. What me bugs about the game is that every time a province changes hands many buildings are destroyed. This especially hurts the AI as its provinces change hands more often then yours do. And to insult to injury, if you invade them and sell all the buildings in their provinces and then retreat, you will cripple the AI so that they are stuck with the most basic units.
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February 26th, 2003, 12:32 AM
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Sergeant
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Re: OT: Mediaval - Total War
Yes, restraint must be used. If one ignores "gamey" strategies and, to some extent, scorched earth tactics the game can be quite fun at the more difficult levels, especially with some of the mods. That is pretty much true of all games, I think.
[ February 27, 2003, 15:19: Message edited by: solops ]
__________________
solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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