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  #1  
Old September 26th, 2002, 01:12 AM

Gryphin Gryphin is offline
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Default Re: Call for Reinforcements......I\'m under attack

It would be a neet thing to have.
One thought.
The "Official" game scale is one month per turn.
In game terms, how long does Combat Last?
Could ships reach it in time?
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  #2  
Old September 26th, 2002, 06:19 AM
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Default Re: Call for Reinforcements......I\'m under attack

I believe one combat is one day. Each combat uses one movement point of a ship, and a ship can have a max of 30 movement points.

So that means a comat round is ~1 hr... Hmm, you would think some weapons would be able to fire more that once an hour.
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Old September 26th, 2002, 05:12 PM

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Default Re: Call for Reinforcements......I\'m under attack

Granted with the current time scale used this isn't very realistic, but I just thought it would be a neat way to enhance combat. This way you wouldn't try to attack a system that has alot of ships in it with a small fleet, as all the ships in the system could potentially engage you in the same combat. The same goes for colony ships under attack. If there are any allied ships in the same system, they can help and try to protect your colony ship.

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Old September 26th, 2002, 06:17 PM
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Default Re: Call for Reinforcements......I\'m under attack

See, I don't know about this. If you have the ships, why aren't they fleeted with the base or the colonizer?

If suppose you have the dreads at some point close to 2 or 3 warp points and a colonizer, ... are they ready to come to the aid of all of them at any time? That might seem reasonable, but ...

I just think it takes away some of the planning you need to do, and that's pretty much what the game is about.

One of the things that defines the AI as "stupid" is it's inability to build intelligent fleets.
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Old September 26th, 2002, 07:57 PM

Admiral Grover Admiral Grover is offline
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Default Re: Call for Reinforcements......I\'m under attack

I suppose...I guess where this could be really useful is in warppoint/planetary defence.

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Admiral Grover
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Old September 26th, 2002, 08:39 PM

Taera Taera is offline
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Default Re: Call for Reinforcements......I\'m under attack

The idea is good overall, but this will only be useful for single/hotseat games. I dont see it any good because SE is popular mostly because of its multiplayer.

Still, it could be good to have a "be on alert" order for ships, meaning that whevener something friendly in their range/2 (this to make the extra-speed jump to location) is attacked they would join the battle after, say, 5 or 10 turns.

That would be cool indeed. Much like aircraft scrambling in Civilizations
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Old September 27th, 2002, 12:30 AM

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Default Re: Call for Reinforcements......I\'m under attack

Quote:
Originally posted by Taera:
The idea is good overall, but this will only be useful for single/hotseat games. I dont see it any good because SE is popular mostly because of its multiplayer.

Still, it could be good to have a "be on alert" order for ships, meaning that whevener something friendly in their range/2 (this to make the extra-speed jump to location) is attacked they would join the battle after, say, 5 or 10 turns.

That would be cool indeed. Much like aircraft scrambling in Civilizations
Yes, this is exactly what i expected to happen when i gave my ship the sentry order.
But i had to realize i don't understand what sentry does.
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