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September 26th, 2002, 01:12 AM
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BANNED USER
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Join Date: Nov 2001
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Re: Call for Reinforcements......I\'m under attack
It would be a neet thing to have.
One thought.
The "Official" game scale is one month per turn.
In game terms, how long does Combat Last?
Could ships reach it in time?
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September 26th, 2002, 06:19 AM
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First Lieutenant
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Re: Call for Reinforcements......I\'m under attack
I believe one combat is one day. Each combat uses one movement point of a ship, and a ship can have a max of 30 movement points.
So that means a comat round is ~1 hr... Hmm, you would think some weapons would be able to fire more that once an hour.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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September 26th, 2002, 05:12 PM
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Corporal
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Re: Call for Reinforcements......I\'m under attack
Granted with the current time scale used this isn't very realistic, but I just thought it would be a neat way to enhance combat. This way you wouldn't try to attack a system that has alot of ships in it with a small fleet, as all the ships in the system could potentially engage you in the same combat. The same goes for colony ships under attack. If there are any allied ships in the same system, they can help and try to protect your colony ship.
Regards,
Admiral Grover
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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September 26th, 2002, 06:17 PM
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Colonel
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Re: Call for Reinforcements......I\'m under attack
See, I don't know about this. If you have the ships, why aren't they fleeted with the base or the colonizer?
If suppose you have the dreads at some point close to 2 or 3 warp points and a colonizer, ... are they ready to come to the aid of all of them at any time? That might seem reasonable, but ...
I just think it takes away some of the planning you need to do, and that's pretty much what the game is about.
One of the things that defines the AI as "stupid" is it's inability to build intelligent fleets.
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September 26th, 2002, 07:57 PM
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Corporal
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Re: Call for Reinforcements......I\'m under attack
I suppose...I guess where this could be really useful is in warppoint/planetary defence.
Regards,
Admiral Grover
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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September 26th, 2002, 08:39 PM
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Colonel
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Re: Call for Reinforcements......I\'m under attack
The idea is good overall, but this will only be useful for single/hotseat games. I dont see it any good because SE is popular mostly because of its multiplayer.
Still, it could be good to have a "be on alert" order for ships, meaning that whevener something friendly in their range/2 (this to make the extra-speed jump to location) is attacked they would join the battle after, say, 5 or 10 turns.
That would be cool indeed. Much like aircraft scrambling in Civilizations
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Let the game begin!
Green bug from outa space!
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September 27th, 2002, 12:30 AM
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Private
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Join Date: May 2002
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Re: Call for Reinforcements......I\'m under attack
Quote:
Originally posted by Taera:
The idea is good overall, but this will only be useful for single/hotseat games. I dont see it any good because SE is popular mostly because of its multiplayer.
Still, it could be good to have a "be on alert" order for ships, meaning that whevener something friendly in their range/2 (this to make the extra-speed jump to location) is attacked they would join the battle after, say, 5 or 10 turns.
That would be cool indeed. Much like aircraft scrambling in Civilizations
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Yes, this is exactly what i expected to happen when i gave my ship the sentry order.
But i had to realize i don't understand what sentry does.
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