|
|
|
 |

September 26th, 2002, 07:10 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Please help with calculation
Happiness, Population, and Hardy Industrialist do not affect space yards, but the rest do.
__________________
Things you want:
|

September 26th, 2002, 07:29 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Please help with calculation
I am pretty sure that population does affect spaceyards construction rate. Proof: check out the "abilities" tab on various planets with different population and settings.txt.
population also affects resource production.
happiness affects resource production.
Slick.
__________________
Slick.
|

September 26th, 2002, 07:34 PM
|
Corporal
|
|
Join Date: May 2001
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Please help with calculation
Quote:
Originally posted by Slick:
I am pretty sure that population does affect spaceyards construction rate. Proof: check out the "abilities" tab on various planets with different population and settings.txt.
|
I'm pretty sure that they meant shipyard components, not planetary shipyards. 
__________________
L* GdY $? Fr? C--- S* T? Sf* Tcp- A++ M>M+ Mp!>Mp* RHP!>RV Pw Fq ND? Rp+ G++ AuO MM++
|

September 26th, 2002, 07:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Please help with calculation
Slick: SJ meant that population doesn't affect base space yards and space yard ships.
|

September 26th, 2002, 08:24 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Please help with calculation
Hey, it might be easier if we all start calling them SY comp(onent) and SY fac(ility)....
Maybe????
|

September 26th, 2002, 08:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Please help with calculation
I was thinking "Planet Yards" and "Space Yards" at the time.
Sorry.
__________________
Things you want:
|

September 26th, 2002, 10:17 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Please help with calculation
Quote:
Is Range a factor in combat?
|
Yes. Each sector beyond range one is another -10% to hit.
You can see this quite clearly if you turn on Show To Hit Chance in Tactical Combat. I forget offhand which Options menu has that toggle.
It's commonly claimed that weapon range doesn't matter in Ground Combat, but I'm not convinced yet. (I have a vague memory of reading somewhere that it's factored into the to-hit chance.)
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|