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September 26th, 2002, 10:35 PM
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Brigadier General
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Re: Warp openers/closers that can only be repaired at a space yard.
Very clever  .
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September 27th, 2002, 12:33 AM
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Lieutenant Colonel
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Re: Warp openers/closers that can only be repaired at a space yard.
Quote:
Originally posted by geoschmo:
It's been requested, a LOT. People don't like the fact that you can create a little ship with a warp opener/closer and a repair bay and wander around opening and closing warp points all over the galaxy.
Geoschmo
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Well I did not know this (the fact that people don't like it). Just so MM doesn't implement this in the next patch my 2 cents worth is that this is just fine with me. In fact what I don't like is the components that break on use.
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September 27th, 2002, 01:14 AM
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National Security Advisor
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Re: Warp openers/closers that can only be repaired at a space yard.
[quote]Originally posted by DavidG:
Quote:
Well I did not know this (the fact that people don't like it). Just so MM doesn't implement this in the next patch my 2 cents worth is that this is just fine with me. In fact what I don't like is the components that break on use.
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Well, that's easily modded out. Just remove that ability from the components if you don't want it. I don't think anyone has suggested Malfador make the hard code change to require these components to need a space yard like the emergency resupply. What we have been asking for is a seperate ability that controls this so we can add it to any component we want.
Geoschmo
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September 27th, 2002, 01:56 AM
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Colonel
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Re: Warp openers/closers that can only be repaired at a space yard.
Quote:
Originally posted by geoschmo:
What we have been asking for is a seperate ability that controls this so we can add it to any component we want.
Geoschmo
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This is an excellent idea for MM to implement, just off the top of my head I'm thinking of a use once cloaking device would be interesting - you could drop it to attack, but then you'd have to have it repaired.
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September 30th, 2002, 05:00 PM
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Colonel
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Re: Warp openers/closers that can only be repaired at a space yard.
First off, the idea with supply generation actually makes sense because warp manips manipulate objects of great energy, making sense for them to be able to get some of the energy for the ship.
Talking about Cloaking - how about implementing that - highest leveled cloaks CAN still be caught by the best sensors, yet you can outfit your ship with super-cloak which is though use-once only with the Emergency Propulsion thingy that could make your ship absolutely invisible.
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September 30th, 2002, 05:41 PM
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Shrapnel Fanatic
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Re: Warp openers/closers that can only be repaired at a space yard.
Unfortunately, you don't "USE" a cloaking device, so it won't be destroyed. (You press the cloak button, not the use button)
Secondly, components get destroyed immediately, so you would lose your cloaking ability when you tried to activate it.
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September 30th, 2002, 05:45 PM
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National Security Advisor
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Re: Warp openers/closers that can only be repaired at a space yard.
Using my idea you also don't get the supplies when you "use" the stellar manip tech. You only get the supplies if you "use" that part of the comp. It's an either or thing, but whichever one you use, you have to repair the comp at a space yard.
Geoschmo
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