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Old October 1st, 2002, 06:11 PM
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Default Re: Asymmetrical Ship Sets

Quote:
Originally posted by Suicide Junkie:
Just to throw a monkey wrench into the works here, how about battle damage?

Would it be easier to recalculate the thrust balance and vectoring in order to fly straight after a torpedo has torn a chunk out of your hull given a previously-symmetrical ship or not?
I'd say it probably wouldn't matter either way. Unless the damage was to the engines themselves, or the guidance computer, it shouldn't have an effect on either. And the damage was to one fo these critical areas it would effect either ship to the same degree likely.

Geoschmo

EDIT: Hmm. I may have answered that too fast. Given that an asymetrical design of the same mass would likely have mass farther out from the center of gravity, then perhaps. Because the farther form the COG you lose mass due to battle damage, the more it will affect the handling characteristics. I still tend to think the engines and thrusters could compensate, but that depends on how much redundancy is built into the design.

[ October 01, 2002, 17:15: Message edited by: geoschmo ]
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